engine-sim
delta-studio
engine-sim | delta-studio | |
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31 | 1 | |
8,479 | 322 | |
- | - | |
0.0 | 7.8 | |
9 months ago | 5 days ago | |
C++ | C++ | |
MIT License | MIT License |
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engine-sim
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How to Ride like a Cop [video]
Well, it's a good video but... Hacker News?
On the related topic, you know how in Ford Mustang the engine noise is simulated so the engine would sound like a pre-emission-standards V8 even if it runs on just four? How about a similar thing for a motorcycle? You put on your noise-canceling head phones, and the phones emit a "noise-canceled" rev of an engine you choose. You can enjoy the sound of a Harley on a moped. And! Since it's your headphones only, you wouldn't even bother the public.
I think there is a startup potential on it somewhere. And the technology is here too: https://github.com/ange-yaghi/engine-sim
- Ajutor cu ceva idei va rog
- does anyone know from where they got the sound effects of the cars? are those v12 and 10 engines?
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Simulating an engines torque curve based on factors
You may want to look at engine sim: https://github.com/ange-yaghi/engine-sim
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How are car engine sounds made in games?
And while this isn't exactly the answer you are after as it is an engine sim rather than a sound generator... and it is trying to do a lot more than "just" generate sound - https://github.com/ange-yaghi/engine-sim
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Racing against AI in my WIP DSC Flea go kart. After many stability and handling improvements, AI handles it very well
you could maybe use AngeTheGreat Engine Simulator for engine noise.
- There seems to be a music interval relationship between v6, v8, v10, and v12 engines? But what those intervals and why do they exist?
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Honda RC116 but its OOF
No it’s a software which creates sound of any engine out there using actual physics based simulations: https://github.com/ange-yaghi/engine-sim I can highly recommend watching the YouTube videos of the creator of the software in which he explains and showcases the software - very interesting. Also: The Video i posted here is from someone who exchanged some base-sim-sounds of the software to the „oof“
- What GUI library does AngeTheGreat use for his simulations?
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I combined my hobby and my major to make a program that reads live engine values (RPM, AFR, MAP pressure, etc)
Connect your program to this Engine Simulator project https://github.com/ange-yaghi/engine-sim
delta-studio
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What GUI library does AngeTheGreat use for his simulations?
He is using his own game engine delta-studio.
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Physics3D - A 3D physics engine
tinyrenderer - A brief computer graphics / rendering course
sofa - Real-time multi-physics simulation with an emphasis on medical simulation.
Ascent - A fast and flexible C++ simulation engine and differential equation solver.