engge2 VS NimForUE

Compare engge2 vs NimForUE and see what are their differences.

NimForUE

Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++ (by jmgomez)
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engge2 NimForUE
3 16
48 449
- -
0.0 9.2
2 months ago 5 days ago
Nim Nim
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

engge2

Posts with mentions or reviews of engge2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-06.

NimForUE

Posts with mentions or reviews of NimForUE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-12.
  • Nim for Unreal Engine
    1 project | news.ycombinator.com | 29 May 2024
  • Nim Versions 2.0.4 and 1.6.20 released
    1 project | news.ycombinator.com | 16 Apr 2024
    Glad to see that the windows executables are working again.

    I had tried a little while ago to test things out on my windows machine after seeing the NimForUE project (https://github.com/jmgomez/NimForUE) and was sad to see that my computer would auto-mark any nim binaries as malware and delete them. I wasn't too invested so I just shrugged rather than looking for too many workarounds.

  • Unity plan pricing and packaging updates
    4 projects | news.ycombinator.com | 12 Sep 2023
    For people scared off by C++ and who want faster recompile times, check out the Nim bindings [0]. Check out his Twitter/X account [1] for plenty of cool things it brings to the table.

    [0]: https://github.com/jmgomez/NimForUE

    [1]: https://twitter.com/_jmgomez_

  • Nim Lang for Unreal Engine
    1 project | news.ycombinator.com | 27 Jun 2023
  • Ask HN: Why did Nim not catch-on like wild fire as Rust did?
    16 projects | news.ycombinator.com | 25 Jun 2023
    I started using Nim because i wanted to port some of machine learning models written in python with the idea of making them more portable. It was a lot of work as community is relatively small and a new user would end up writing a lot of code.

    But Nim has a pretty solid standard library with clearly written code and an awesome community to help with problems. I generally read a lot of standard library code to expand my knowledge of language and discover common patterns which repeat themselves in a lot of real world problems.

    C inter-op is really first class, and as far as i know it has one of best C++ inter-op as well, you can take a look at: https://github.com/jmgomez/NimForUE for a real world example.

    I use Nim for my work in both professional and personal capacity and also have written about some of it at https://ramanlabs.in/static/blog/index.html

  • Anybody still trying to make Godot 4.X bindings?
    7 projects | /r/nim | 17 May 2023
    I've switched over to Unreal and helped out with NimForUE early on. If you have any interest in Unreal, you should check it out since it's in a really good state. It does assume knowledge of Nim, Unreal, and C++ to really get the most out of it.
  • Purpose of NimScript vs nim
    3 projects | /r/nim | 17 May 2023
    In NimForUE, we ran into issues with nimble early on, so we resorted to using nim for the build scripts because we needed to do code generation gymnastics to work with Unreal's build system and Nim's C++ codegen. The Nim compiler has had some patches since we first worked on the build system, so maybe if we had to do things over again we could go back to NimScript.
  • Nim 2.0.0 RC2
    10 projects | news.ycombinator.com | 31 Mar 2023
  • Epic’s Verse Programming Language Reference
    1 project | /r/programming | 23 Mar 2023
    They would be better off just paying the guy developing NimForUE some money and making it first-party.
  • The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
    63 projects | /r/programming | 3 Mar 2023
    NimForUE is an Unreal Engine plugin that aims to replace the verbose and tedious C++ with the concise and clean Nim language, supporting blueprints too and giving hot reloading and native speed performance. https://github.com/jmgomez/NimForUE

What are some alternatives?

When comparing engge2 and NimForUE you can also consider the following projects:

Gwion - :musical_note: strongly-timed musical programming language

neverengine

bu - B)asic|But-For U)tility Code/Programs (in Nim & Often Unix/POSIX/Linux Context)

nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)

axiom - A 64-bit kernel implemented in Nim

vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language

ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore

nodot - A video game node library for Godot 4

gdextension-nim - Godot 4.0 GDExtension binding for nim language.

diffuzzy

procs - Unix process&system query&format lib&multi-command CLI in Nim

windy - Windowing library for Nim using OS native APIs.

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