endbasic
scratch-www
endbasic | scratch-www | |
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24 | 804 | |
298 | 1,559 | |
0.7% | 0.6% | |
8.4 | 9.9 | |
13 days ago | about 21 hours ago | |
Rust | JavaScript | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
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endbasic
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Write Your Own Terminal
I can confirm that writing a terminal is fun, for the reasons mentioned in the article: it’s easy to get “self-hosting”, but then the possibilities are endless :)
In my case, this was about creating the terminal for EndBASIC (https://www.endbasic.dev/). I wanted to mix text and graphics in the same console, so I had to ditch Xterm.js and create my own thing. It was really exciting to see graphics rendering mix with text “just fine” when I was able to render the first line.
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Ask HN: Whats the modern day equivalent of 80s computer for kids to explore?
I tried to set up a Raspberry Pi and configured it to boot into a simple window manager with DosBox full screen by default. I taught my kids to launch games within that and they learned the very basics… but it didn’t stick: they haven’t really gained any interest in how to do other stuff in the shell.
Anyway: check (my own) https://www.endbasic.dev/ which I’ve written precisely for the situation you describe :) You would actually have to /write/ the games first though!
- FLaNK Stack for 25 September 2023
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EndBASIC
Slightly buried: Apache 2.0, written in Rust, https://github.com/endbasic/endbasic/
Definitely an interesting attempt to cut through layers of abstraction and make something that lets people make the computer do useful/interesting things. No idea how well they realize that vision, of course, but good idea.
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Does this exist already? A converter from MS BASIC to Rust
Or you could use https://www.endbasic.dev/
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TwinBASIC is a modern BASIC compiler
Somebody else brought it up in a separate comment, but because you specifically ask about the Raspberry, I'll mention EndBASIC (https://www.endbasic.dev/) here again :)
Supporting this platform has been a primary goal of mine, and in fact, one of the features (GPIO) only works on the Raspberry Pi today :) But there is a long road ahead. My vision is to create a minimal Linux image that boots straight into EndBASIC, and extend EndBASIC to give you more control of the Pi's hardware. The idea is to truly mimic the old C64 experience, but leveraging the power of modern hardware / infrastructure.
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Learning BASIC Like It's 1983 (2018)
Agree with the author’s thesis of how the folks that “grew with computers” have an advantage over those approaching them now, in terms of understanding the inner workings. I’m not sure that this matters much in terms of solving actual problems though, which is probably a good thing.
But I somehow find it a little bit sad that this is the case, so I’ll plug my own https://www.endbasic.dev/ because it’s very fitting in this context :) I’ve been building it precisely as a way to understand everything that’s going on (although it’s still far from fulfilling that promise).
Also, buried in the article is a reference to the https://10print.org/ book. I recently came across it at HPB and it has been a pretty entertaining read. Couldn’t believe there was so much to write about such a simple little program!
- EndBASIC: "BASIC interpreter + DOS environment, reimagined."
scratch-www
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Ask HN: Modern Day Equivalent to HyperCard?
LiveCode is about the closest literal logical successor to HyperCard.
https://en.wikipedia.org/wiki/LiveCode?wprov=sfti1
That said, I think Scratch is a better learning environment these days and you can develop workable apps in the style of HyperCard. There are plenty of tutorials, documentation, and examples to work from.
https://scratch.mit.edu
- Scratch is the largest free coding community for kids
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Screen-free coding for children: the xylophone maze
and https://codecombat.com, which has been around for a while now.
I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I think when kids grok these things these apps become just types of glofiried education flavoured video games. There are a lot of things in kodable for instance that I feel are just basic web games with coding terms slapped on it.
https://scratch.mit.edu/ is more like 'programming' imo, even at the level of the objective -- having a blank canvas to create something. It seems a little advanced for my kids right now though.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
+1 Scratch! My son started with it, then expanded into Roblox/Lua.
Children can download other people's games and experiment there. Scratch also has pre-made art, sounds, music.
https://scratch.mit.edu/
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Ask HN: Platform for kids to learn how to code
Scratch.mit.edu is a highly-recommended place to start [1] https://scratch.mit.edu/
> Scratch is the world’s largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit organization. [2]
1: https://scratch.mit.edu/
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Eligiendo un computador para desarrollo
https://scratch.mit.edu/ (Scratch version 2)
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i swear to god if i keep seeing projects abt these 4 franchises every single day i'm gonna break someone's kneecaps
Someone who uses scratch.mit.edu (like me)
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How to learn coding without a degree
Now that I think of it, I did start game development on scratch before going right into java (because of minecraft).
- Copii si programarea
- Teen school project
What are some alternatives?
ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.
Node RED - Low-code programming for event-driven applications
mp4 - MP4 library, CLI tool, server
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
fruit-economy
blockly - The web-based visual programming editor.
soli - Solidity REPL
Godot - Godot Engine – Multi-platform 2D and 3D game engine
cemu - Cheap EMUlator: lightweight multi-architecture assembly playground
processing - Source code for the Processing Core and Development Environment (PDE)
objstor - object store
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.