end_of_eden
"Slay the Spire"-like roguelite fully in console. (by BigJk)
voxel-biomes
Biomes for voxeljs! (by khrome)
end_of_eden | voxel-biomes | |
---|---|---|
1 | 2 | |
85 | 7 | |
- | - | |
9.3 | 10.0 | |
4 months ago | over 5 years ago | |
Go | JavaScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
end_of_eden
Posts with mentions or reviews of end_of_eden.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-26.
-
Sharing Saturday #468
The source code is now open and can be found here: https://github.com/BigJk/end_of_eden
voxel-biomes
Posts with mentions or reviews of voxel-biomes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-26.
-
Sharing Saturday #468
Thanks, if you're curious about how the layout works, it's an enhancement of what I built for voxel.js in voxel-biome. I am unsure if that lib will be open or not, but the basics are present in the things that are.
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Sharing Saturday #465
Background: A few years ago I built https://github.com/khrome/voxel-biomes which was a biome addition to voxel.js that would build a deterministic world as you explored it. I'm currently building an engine somewhere between an RTT and a party based RPG. I had some issues with the way the voxel.js engine did it's generation, so that I can do world level views without iteration across the entire surface (among other improvements).
What are some alternatives?
When comparing end_of_eden and voxel-biomes you can also consider the following projects:
FOW-Brewer - A Deckbuilder for Force of Will TCG
Rogue-TV - A game-show roguelike about a roguelike game show
officestruggle - Office Struggle: roguelike game
prime-intersection-grid - A tool to assist Intersecting multidimensional axes with offsets to populate a volume
imeji - Images for your terminal.
RogueGameDev - Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course and closely based on the original Rogue. This project does not use AI-generated code.
Reddit-Enhancement-Suite - Reddit Enhancement Suite
CodenameEmpty - A text based adventure roguelite
BYTEPATH - A replayable arcade shooter with a focus on build theorycrafting.
end_of_eden vs FOW-Brewer
voxel-biomes vs Rogue-TV
end_of_eden vs officestruggle
voxel-biomes vs prime-intersection-grid
end_of_eden vs imeji
voxel-biomes vs RogueGameDev
end_of_eden vs prime-intersection-grid
voxel-biomes vs Reddit-Enhancement-Suite
end_of_eden vs CodenameEmpty
end_of_eden vs BYTEPATH