Emu
onnx-mlir
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Emu | onnx-mlir | |
---|---|---|
3 | 1 | |
1,590 | 677 | |
- | 4.6% | |
0.0 | 9.5 | |
over 1 year ago | 5 days ago | |
Rust | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Emu
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How to rent a powerful computer for one remote task, once?
I've just been running it using the CMD. Maybe I can improve it to use my GPU with this library, since it's in Rust.
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GPU computing on Apple Silicon
I also found the emu crate, which provides a CUDA-esque wrapper over wpgu. This seems pretty convenient.
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Getting started with Machine Learning for Rust
https://github.com/calebwin/emu is promising, and const generics just came out, we really need a legit differentiable programming solution, autograd https://crates.io/crates/autograd ?
onnx-mlir
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GPU computing on Apple Silicon
This doesn't answer your question, but it would be cool if we had something based on MLIR for GPU compute. From what I've read, it closes the gap between NVIDIA and other GPU vendors a lot more than pure compute shaders. e.g. ONNX-MLIR, PlaidML, and IREE.
What are some alternatives?
QuantMath - Financial maths library for risk-neutral pricing and risk
iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.
rust-gmp
plaidml - PlaidML is a framework for making deep learning work everywhere.
nphysics - 2 and 3-dimensional rigid body physics engine for Rust.
rust-objc - Objective-C Runtime bindings and wrapper for Rust.
arrayfire-rust - Rust wrapper for ArrayFire
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
collenchyma - Extendable HPC-Framework for CUDA, OpenCL and common CPU
transmission-renderer - A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.
rulinalg - A linear algebra library written in Rust
nalgebra - Linear algebra library for Rust.