emsdk
CLI11
emsdk | CLI11 | |
---|---|---|
39 | 12 | |
2,854 | 3,116 | |
1.4% | 2.2% | |
7.9 | 8.5 | |
17 days ago | 1 day ago | |
Python | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
emsdk
- Software Applications Incorporated
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How does one get started with unit testing?
One place that Iâve found some real, open source unit tests to look at for an example is in the emsdk for emscripten: https://emscripten.org
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godot 4.2 apksigner returned with error #2
Your default path was set by emsdk, given where the path is pointing. Your modified path is the path the installer linked in the Godot docs sets, just typically that kind of stuff doesn't override existing variables. This is a good thing to keep in mind in general as if you end up having to use a different version for something else in the future and just install it expecting the installer to update it for you, you will likely run into the same issue.
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WebAssembly: Building GUI for C++ libraries with Embind
Emscipten C/C++ to WebAssembly compiler.
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Playing with low-level memory in WebAssembly
I am playing around with Emscipten which wraps around clang to compile C/C++ code in WASM binary and provide some glue-code API to embed WASM binary into JavaScript. Look into MDN Docs and Emscripten SDK to get started.
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Is there any alternative other than JavaScript to deal with web frontend?
Elm is a different approach that compiles into JavaScript. In the extreme case, you have Emscripten which will compile many language into JavaScript but will feel really clumsy compared to using JavaScript in a lot of cases.
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What's the "modern" way of creating a native addon for Node.js?
https://emscripten.org/ ?
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SQLite builds for WASI since 3.41.0
SQLite is a pretty popular database and it's a critical dependency for many different applications. By compiling it to Wasm32-wasi, you can add it to any WebAssembly module.
This enables a new set of possibilities for Wasm and SQLite. For example, now you can run a full WordPress application in the browser [1][2] / server [3] using the same Wasm module. Note that for the browser these projects use Emscripten [4], but in the future the same Wasm32-wasi module will work.
In general, any environment that includes a wasm runtime can potentially run applications that uses SQLite under the hood. Before, it wasn't possible.
- [1] https://wordpress.wasmlabs.dev/
- [2] https://developer.wordpress.org/playground/demo/
- [3] https://wasmlabs.dev/articles/running-wordpress-with-mod-was...
- [4] https://emscripten.org/
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Noob question: Between WebGL, OpenGL ES and emscripten, what is the recommended usage and relationship between them for creating an interactive browser based graphics app?
The emscripten interface for the assimp library. It runs entirely in the browser, and allows you to import 40+ 3D file formats and access the result in JSON or glTF format. This is not a full port of assimp, but an easy to use interface to access it's functionality.
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Website with Godot?
Three.js is written in JS and loads like a JS library on a modern website. Godot is a binary application transpiled to WASM (with the help of emscripten), resulting in a pretty large initial payload. Godot provides JS integration, but it feels less "native" with its layers of abstraction.
CLI11
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C++ Game Utility Libraries: for Game Dev Rustaceans
Book: CLI11 book
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Command line interface library
The most feature-rich C++ CLI library is CLI11. Other popular choices include Boost.ProgramOptions, argparse, cxxopts and others.
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Create Elegant C++ Spatial Processing Pipelines in WebAssembly
CLI11 provides all the features you expect in a powerful command line parser, with a beautiful, minimal syntax and no dependencies beyond C++11. itk-wasm enhances CLI11 with a itk::wasm::Pipeline wrapper to support efficient execution in multiple Wasm contexts, scientific data structures, and lovely colorized help output đ„°.
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CLI11 is making all the other options libraries look bad, does anyone have a comparison from experience?
Does anyone have feedback on the possible problems with CLI11 and comparisons to any other thing available in the wild not limited to the choices I tried before? Looks like a very well-thought out library according to its documentation: https://cliutils.github.io/CLI11/book/
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Creating a CLI in C++
I'd recommend to use CLI11. I was baffled by how much it can do.
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3 Ways To Parse Command Line Arguments in C++: Quick, Do-It-Yourself, Or Comprehensive
I use https://github.com/jarro2783/cxxopts.git or https://github.com/CLIUtils/CLI11, or if boost is involved anyway, boost.program_options.
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Carregando dependĂȘncias em projetos C++ usando o CMake
get_dependency(spdlog "https://github.com/gabime/spdlog" v1.8.5) get_dependency(CLI11 "https://github.com/CLIUtils/CLI11" v1.9.1) get_dependency(GoogleTest "https://github.com/google/googletest" master)
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cmdlime - possibly the least verbose command line parsing library for C++17
Maybe https://github.com/CLIUtils/CLI11? I really like this one and it looks like it supports TOML
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Why no standard library support for command line parsing?
I found https://github.com/jarro2783/cxxopts to be useful and https://github.com/CLIUtils/CLI11 to be really helpful if you need an non-trivial interface.
What are some alternatives?
pyscript - Try PyScript: https://pyscript.com Examples: https://tinyurl.com/pyscript-examples Community: https://discord.gg/HxvBtukrg2
jarro2783/cxxopts - Lightweight C++ command line option parser
WASI - WebAssembly System Interface
clipp - easy to use, powerful & expressive command line argument parsing for modern C++ / single header / usage & doc generation
itk-wasm - High performance spatial analysis in a web browser, Node.js, and across programming languages and hardware architectures
gflags - The gflags package contains a C++ library that implements commandline flags processing. It includes built-in support for standard types such as string and the ability to define flags in the source file in which they are used. Online documentation available at:
website - WebAssembly website
args - A simple header-only C++ argument parser library. Supposed to be flexible and powerful, and attempts to be compatible with the functionality of the Python standard argparse library (though not necessarily the API).
webaudio-examples - Code examples that accompany the MDN Web Docs pages relating to Web Audio.
Boost.Program_options - Boost.org program_options module
tictactoe-game-wasm - This is a simple example for creating your first game in web assembly. The logic for this tic-tac-toe game is written in C++.
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS