empirical-lang
Beef
empirical-lang | Beef | |
---|---|---|
6 | 26 | |
167 | 2,367 | |
0.0% | 0.4% | |
1.8 | 9.4 | |
about 3 years ago | 4 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
empirical-lang
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Code in Database vs. Code in Application
I'm interested in languages experimenting with integrating tables/dataframes and the relational model as native parts of the language
With how much of the code I've written that's been around representing entities and doing CRUD on collections of them it seems a bit wild not to have native "Table" types.
There's an HN user who has a neat language called "Empirical" based on this, and there's an active research language called "Flix" that has this as well. APL/K and other array langs feature a similar concept as I understand it.
https://www.empirical-soft.com/
https://flix.dev/
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Tell HN: Stop Accepting Shitty Interviews
The most used in finance is a few functions in pandas, like merge_asof(). It's pretty industry standard now.
https://pandas.pydata.org/docs/reference/api/pandas.merge_as...
The biggest open-source thing I've ever written is Empirical, a language for time-series analysis.
https://www.empirical-soft.com
I'm also top 1% on Stack Overflow. A lot of companies have found me through there.
https://stackoverflow.com/users/478288/chrisaycock
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Table Oriented Programming (2002)
I started Empirical with the goal of "q like Haskell". The end result went in a radically different direction, but the guiding light has always been to have a statically typed language where tables and queries are a first-class operation.
The source code is publicly available under AGPL with the Commons Clause:
https://github.com/empirical-soft/empirical-lang
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Scripting Languages of the Future
Some of the OP's observations are why I wrote Empirical [1].
- I wanted static types that felt dynamic, which meant being able to infer types from a file as long as the file path can be determined at compile time.
- I wanted Dataframes to be a first-class container since the high-level of abstraction leads to great performance when doing analytics.
Therefore, I created a language with statically typed Dataframes. Empirical can infer a CSV's type at compile time, namely because performs compile-time function evaluation automatically. The result is a language that runs easily in a REPL but can be used for long-running scripts without worrying about common programming errors.
[1] https://www.empirical-soft.com
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APL Compiler Based on Tail (Typed Array Intermediate Language)
I wanted to hit the runtime repeatedly with as little overhead as possible. So VVM has no type look-up, multiple operands per instruction, and a cache-efficient IR. The sum() operand for the above example is invoked directly in a loop almost as fast as hand-written C++.
VVM has its own assembly language [2]. I have blog post that explains some of the design choices [3].
[1] https://github.com/empirical-soft/empirical-lang/tree/master...
[2] https://github.com/empirical-soft/empirical-lang/tree/master...
[3] https://www.empirical-soft.com/2020/09/03/a-tour-of-the-vect...
Beef
- Odin Programming Language
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Crystal 1.9.1 Is Released
Is it really a one man show? It looks like Beef Lang has excellent home page https://www.beeflang.org/ and I never heard about it until now.
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I'm sorry honey, it's just not working out. Our relationship worked when we were younger, but we're both older now and we've grown apart. This issue is to fully eliminate LLVM, Clang, and LLD libraries from the Zig project.
Jai is dead, this is the year of Beef from the genius behind Plants vs. Zombies and Bookworm Adventures Deluxe.
- The Beef Programming Language
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Transpiler to C++
On one hand, I feel there are so many similar languages out there {(Val, Vala, Vale, Corroded Iron, Beef, Zig, Carbon, cppfront, Jai)...}, that we don't need yet another, but also I encourage further thought because it may be inspiration for future improvements to C++ itself. The number one faux pas I see them make is trying to directly compete with C++ (inventing their own type system, their standard library, their build system, own package format...), whereas your (by its very nature as a transpiler) embraces C++.
- 0.43.4
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Sharing Saturday #428
This project is an exploration of two things. Firstly I wanted to dig into the exciting new language and IDE, Beef. If you're the low-level code oriented type I _highly_ recommend checking it out. Beef is a systems-level language (like C/C++) that borrows heavily from C# but ditches the garbage collector. It comes with a wonderful IDE and a great debugger and just an excellent work flow. Check it out at https://www.beeflang.org/.
- Suggest an interesting language for me to try out, that I can use for 2D Games. Something that I might not have considered, or is not particularly well known.
- Carbon - an experimental C++ successor language
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[OC] C++ developers be like...
That's why I love C#, Rust and Beef so much - no need to worry about pointers and segfaults and the code is generally nice to read unless you do something extremely crazy.
What are some alternatives?
passerine - A small extensible programming language designed for concise expression with little code.
Odin - Odin Programming Language
Apache Geode - Apache Geode
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
piccolo - An experimental stackless Lua VM implemented in pure Rust
Vale - Compiler for the Vale programming language - http://vale.dev/
apltail - APL Compiler targeting a typed array intermediate language
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Linq-in-Rust - Language Integrated Query in Rust.
ispc - IntelĀ® Implicit SPMD Program Compiler
smlsharp - SML# compiler
juCi++