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Odin might be worth considering. It's a high-performance language with a relatively small syntax and feature set, and developed with game/graphics development in mind, though it is general purpose. Bindings for all the main graphics APIs are available, making it easy to get started on game development.
Have you looked at FreePascal, Nim or Haxe?
Have you looked at FreePascal, Nim or Haxe?
There has been a lot of hype about the Jai programming language (for game development), but another language that has been heavily influenced by it and has a lot of similar syntax and concepts is Odin. Here is a blow by blow comparison, Jai vs Odin.
A language to possibly look at is Vlang. It is presently using a GC, but is a compiled language. It is anticipated that it will provide multiple methods of memory management, somewhat like D and Nim; GC, Autofree, and manual. Thus giving users a lot of flexibility and options.