embedded-wasm-apps VS binjgb

Compare embedded-wasm-apps vs binjgb and see what are their differences.

embedded-wasm-apps

Run statically-compiled WebAssembly apps on any embedded platform (by wasm3)

binjgb

Gameboy emulator implemented in C, that also runs in the browser (by binji)
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embedded-wasm-apps binjgb
2 6
129 513
2.3% -
1.8 4.9
about 2 years ago 5 months ago
C C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

embedded-wasm-apps

Posts with mentions or reviews of embedded-wasm-apps. We have used some of these posts to build our list of alternatives and similar projects.

binjgb

Posts with mentions or reviews of binjgb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-13.
  • McDonald's Just Dropped a Brand New Game Boy Game in 2023
    4 projects | news.ycombinator.com | 13 Jun 2023
    This is using my gameboy emulator, binjgb[0], on the website! (well one of my gameboy emulators, heh [1][2]) It's been used as the emulator for GB Studio for a little while now, but I don't know how often people embed it in their websites, so it's really cool to see.

    [0] https://github.com/binji/binjgb

  • I added a "rewind mode" to my emulator (gem)
    2 projects | /r/EmuDev | 4 Feb 2023
    Nice work, looks great! I wrote a blog post about the way I did mine a few years back: https://binji.github.io/posts/binjgb-rewind/. You can play with the web version at https://binji.github.io/binjgb/. Reading it back, I was pretty concerned about keeping the size down, but also on reducing dependencies, so I spent a lot of time trying to have a fancy circular buffer.
  • Smolnes: A NES Emulator In
    7 projects | news.ycombinator.com | 28 Oct 2022
    Big fan of this author's work.

    They have a Gameboy emulator written in C, which can be compiled to WASM and run in the browser.

    https://github.com/binji/binjgb

    I learned a lot from the code.

    Also I love this project with a bunch of demos in hand-written WebAssembly Text (WAT) format, which is like low-level Lisp that works only with raw memory, numbers, and minimal syntax.

    https://github.com/binji/raw-wasm

    Then I discovered the same author is quite active in the WebAssembly ecosystem, including specs and tooling. Fascinating stuff!

    https://github.com/WebAssembly/spec

    https://github.com/WebAssembly/wabt

  • Ask HN: What's the best source code you've read?
    46 projects | news.ycombinator.com | 10 Sep 2022
  • Infinite Mac: An Instant-Booting Quadra in the Browser
    4 projects | news.ycombinator.com | 1 Apr 2022
    Recently I fell into a wormhole, or rather time sink, playing with a Gameboy emulator that runs in the browser.

    https://github.com/binji/binjgb

    There's something so satisfying about a virtual machine that fits in a ~106K WASM file, that can play hundreds of classic games like Teris and Super Mario Bros (via ROM collections on Internet Archive). I don't usually play games, but this emulator is so cute and fun, I keep coming back to waste time on it.

    Actually, PICO-8 was the last time I felt this kind of child-like joy about a computer.

    I get a similar feeling from this Infinite Mac project.

    https://github.com/mihaip/infinite-mac

    It's so pleasing to see a running Macintosh in the browser. That interface feels like an old friend. The underlying VM, BasiliskII, is a little less than 1MB WASM file. Amazing!

    From the entertaining article, I learned about "retrocomputing". OK, so that's what I'm into, haha.

  • Hello World - gameboy music cartridge
    4 projects | /r/chiptunes | 19 Nov 2021
    Want to create Your own music cartridge (no problem :) You can use our lsdpack-kit constructor. Multiple rom support. But keep in mind that this is still in development.Custom styled HTML emulator based on binjgb could be found here.

What are some alternatives?

When comparing embedded-wasm-apps and binjgb you can also consider the following projects:

wasm-micro-runtime - WebAssembly Micro Runtime (WAMR)

Peanut-GB - A Game Boy (DMG) emulator single header library written in C99. Performance is prioritised over accuracy.

aWsm - WebAssembly ahead-of-time compiler and runtime. Focuses on generating fast code, simplicity, and portability.

SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator

wac - WebAssembly interpreter in C

jitboy - A Game Boy emulator with dynamic recompilation (JIT)

wasm3 - 🚀 A fast WebAssembly interpreter and the most universal WASM runtime

lsdpack-kit

raylib - A simple and easy-to-use library to enjoy videogames programming

helloworld - Custom binjgb Game Boy emulator with music rom

8086tiny - Official repository for 8086tiny: a tiny PC emulator/virtual machine

vrEmuLcd - Character LCD emulator library (C99 engine, web front-end).