embedded-scripting-languages
helix
embedded-scripting-languages | helix | |
---|---|---|
11 | 405 | |
1,218 | 30,156 | |
- | 3.6% | |
8.1 | 9.9 | |
about 2 months ago | 4 days ago | |
Rust | ||
- | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
embedded-scripting-languages
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Steel β An embedded scheme interpreter in Rust
Hopefully the linked README provides a general overview (I know I need to write some more documentation!), but Steel is an implementation of the scheme programming language (not entirely compliant yet, but aiming for R5RS and R7RS compliance). It can be used as a standalone language via the interpreter/repl (like Python or Racket), or it can be embedded inside applications, like Lua. There are hundreds (thousands, probably) of embeddable languages, each with their own flavor - see a list compiled here for example https://github.com/dbohdan/embedded-scripting-languages
Use cases are generally for either configuration, scripting, or plugins - so scripting in games, or adding extensions to your text editor without having to use FFI or RPC + serializing a bunch of data. The advantage it has over using dynamic libraries (in general) is it runs in the same process, and can access the internal data structures directly without a lot of ceremony involved. The downside is typically is not as fast as native code unless a JIT is involved.
Javascript is an example of an embedded scripting, where the browser is the host application.
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Lua: The Little Language That Could
> There is a huge opportunity, IMO, for more players here.
There are quite a few embeddable scripting languages [1]. I think these days it's less common to embed a language mostly because there are good high-level languages that applications can be predominantly written in.
[1] https://github.com/dbohdan/embedded-scripting-languages
- Ask HN: Embeddable Value-Oriented Languages?
- Embedded Scripting Languages
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Simple statically typed language with value semantics?
I'm not a huge fan of Lua but I think it is at least way more popular and better on every measure than TCL. There are plenty of other better less well-known options too: Rhai, Wren, AngelScript, Starlark (for some use cases), etc. There's a good list here.
- Language Interpreter for Coding Game
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Choosing scripting extension - need advice
or perhaps use one of this list (depending on who's writing the configuration): https://github.com/dbohdan/embedded-scripting-languages
- Ana is a Python, PHP, and C inspired dynamically typed scripting language
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How to implement an in-game programming language?
https://github.com/dbohdan/embedded-scripting-languages (coincidentally, from a user whose name I recognize from the Tcl wiki)
- Do you have problem to visit LambdaChip website?
helix
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Multi-cursor code editing: An animated introduction
Nice post. Obligatory Helix plug: For anyone interested in taking this further, there are whole editors designed around multi-cursor editing.
https://helix-editor.com/
- Helix: Post-modern and modal text editor
- Difftastic, a structural diff tool that understands syntax
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:syntax off (2016)
I could never turn it off completely but I do sometimes use the Acme theme during the day (it's too bright in the evening), which highlights just comments, strings, and errors.
https://github.com/helix-editor/helix/wiki/Themes#acme
- Helix - Front-End Power
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Lapce
You can use a snippet LSP to work around Helix not having a built-in LSP manager. They're listed in https://github.com/helix-editor/helix/issues/395
- Helix: GUI
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Memray β A Memory Profiler for Python
I'm probably not the average python programmer.
But I normally just create two terminals (I have a tiling window manager) and in one I open a python file under /tmp/ write my code and execute it in the other terminal.
I would probably use a REPL if it was integrated in my favorite editor ( https://helix-editor.com ).
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Neovide β a simple, no-nonsense, cross-platform GUI for Neovim
Wow, that's been there a while: https://github.com/helix-editor/helix/commit/35c974c9c49f912...
Wonder how I missed that. I'm getting a re-education in helix today -- thank you! I'll go through `hx --tutor` again before I insert any more feet in my mouth.
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Zed is now open source
Interesting to see how they are gonna approach integrating plugins/extensions system, because this is likely gonna be one of the major factors affecting adoption and ecosystem growth.
Helix devs, for instance, lean towards a Scheme-like implementation. [1]
[1]: https://github.com/helix-editor/helix/discussions/3806#discu...
What are some alternatives?
Ark - ArkScript is a small, fast, functional and scripting language for C++ projects
kakoune - mawww's experiment for a better code editor
grule-rule-engine - Rule engine implementation in Golang
lapce - Lightning-fast and Powerful Code Editor written in Rust
wasmer-go - πΉπΈοΈ WebAssembly runtime for Go
neovim - Vim-fork focused on extensibility and usability
starlight - a go wrapper for google's starlark embedded python language
micro-editor - A modern and intuitive terminal-based text editor
Rhai - Rhai - An embedded scripting language for Rust.
xi-editor - A modern editor with a backend written in Rust.
wazero - wazero: the zero dependency WebAssembly runtime for Go developers
copilot.vim - Neovim plugin for GitHub Copilot