elodin
Physics simulation software for space + aerospace (by elodin-sys)
jax_cosm
By DifferentiableUniverseInitiative
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
elodin
Posts with mentions or reviews of elodin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-06.
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Show HN: Elodin – A better framework for physics simulation
Yes you can use Nox separately today. https://github.com/elodin-sys/elodin/tree/main/libs/nox . It just hasn't been released on crates.io yet, and no promises about stability. I mentioned this in a sibling comment, but we likely will have to rename Nox to something else since someone is squatting the name on crates.io
jax_cosm
Posts with mentions or reviews of jax_cosm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-06.
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Show HN: Elodin – A better framework for physics simulation
You are completely correct; right now it is just mechanics that we have built out. But, there isn't any theoretical reason you couldn't use this framework for other types of simulation. In particular, the Monte Carlo runner is super flexible. Since we are based on JAX you can utilize a ton of the tooling that others have built in the physics space like https://github.com/tumaer/JAXFLUIDS or https://github.com/DifferentiableUniverseInitiative/jax_cosm... . The goal right now though is pretty firmly focused on controls engineers and their needs, but we envision this becoming broadly used.
What are some alternatives?
When comparing elodin and jax_cosm you can also consider the following projects:
3D-Cellular-Automata-WGPU - 3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
simconnect-sdk-rs - SimConnect SDK in Rust. An opinionated SimConnect Client that encapsulates the C API fully and optimizes for developer experience.