element-behaviors
quel
element-behaviors | quel | |
---|---|---|
2 | 3 | |
97 | 26 | |
- | - | |
6.8 | 6.1 | |
7 days ago | 4 months ago | |
TypeScript | TypeScript | |
GNU Lesser General Public License v3.0 only | MIT License |
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element-behaviors
- Show HN: Element behaviors as an alternative to custom elements
-
Show HN: Imperative Reactive Programming in JavaScript
FWIW, Solid has been for some time under consideration for gradually untangling state in this project. Another library I’ve explored is element-behaviors[1], a Solid/custom element-based Entity Component System, which I think could be a good model for the project.
Regardless of what tech I pull in, I’m sure I’ll be sharing insights eventually!
1: https://github.com/lume/element-behaviors
quel
What are some alternatives?
three-elements - Web Components-powered custom HTML elements for building Three.js-powered games and interactive experiences. 🎉
polyrhythm - A 3Kb full-stack async effect management toolkit over RxJS. Uses a Pub-Sub paradigm to orchestrate Observables in Node, or the browser (ala Redux Saga). Exports: channel, listen, filter, trigger, after.
THREE-CustomShaderMaterial - Extend Three.js standard materials with your own shaders!
dipole - dipole - tiny reactive state management that just works
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
wonka - 🎩 A tiny but capable push & pull stream library for TypeScript and Flow
lume - Create 3D web applications with HTML. Bring a new depth to your DOM!
react-postprocessing - 📬 postprocessing for react-three-fiber
harp.gl - 3D web map rendering engine written in TypeScript using three.js