electron-next
pixi-react
electron-next | pixi-react | |
---|---|---|
1 | 9 | |
539 | 2,145 | |
- | 2.2% | |
0.0 | 5.9 | |
11 months ago | 26 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
electron-next
pixi-react
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Picking a UI library for a web browser JavaScript game
There is https://reactpixi.org/
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Use.GPU Goes Trad
The author's entire section on "Real Reactivity" hit quite close to home.
I recently played around with using https://reactpixi.org/ to build a simple ant farm simulation (https://meomix.github.io/antfarm/) and was left disappointed, but not surprised. It's really hard to get strong performance when stacking a declarative wrapper on an imperative base.
I was talking to my coworkers about the issue and one of them suggested trying to use react-three-fiber and just force it to render 2D, but, as the author notes, the problem feels intractable with competing layers of abstraction.
I'm really excited to learn about this library. I feel that I was between a rock and a place with my web-first, declarative graphics tooling. I was pushing myself to learn Rust, to use Bevvy, to have a well-supported, declarative framework, but I felt I would prototype quicker if I stuck with JavaScript. I considered A-Frame, but it's really not about 2D rendering at all with its VR-first approach.
There's really quite a desert of modern, active, declarative, web-first graphics rendering frameworks. Stoked for UseGPU to hit 1.0!
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Making adaptive UI layout in Pixi.JS easy with DOM
First, take your class-based Pixi.JS code and throw it away, because if you wanna be mature HTML5 game developer you have to grow some balls and learn React. Libraries like react-pixi-fiber and react-pixi will help you with that.
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Best declarative game engines for in-browser apps?
I just tried using React Pixi + PixiJS to have a very light 'engine' with a familiar, declarative style. I found performance to be excessively poor because of React's reconciler processing 35,000 elements and trying to implement culling that meaningfully addresses the bottleneck.
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Tips on writing a functional wrapper for a mutable/OOP library?
Since my approach is highly similar to React, you may also be interested in https://reactpixi.org/ for inpirations.
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SolidJS for Realtime Game?
Im thinking if ReactPixi is a thing then it should be good no?
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Help With What to Use When Creating a Minigame: HTML vs Canvas
Pixi.js paired with a library like @inlet/react-pixi can give you amazing performance for your minigame while keeping a component architecture, so you can mix it in at will with your main game (HTML) without having to change programming styles. There might be something similar for Vue, but I haven't used it.
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space invaders or space impact with react
and react-pixie for webgl https://reactpixi.org/
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Deck the Halls With React Three Fiber
For 2D there is also https://github.com/inlet/react-pixi and https://github.com/michalochman/react-pixi-fiber check them both out. I prefer inlet's.
What are some alternatives?
nextron - ⚡ Next.js + Electron ⚡
react-pixi-fiber - Write PixiJS applications using React declarative style.