electron-next VS pixi-react

Compare electron-next vs pixi-react and see what are their differences.

Our great sponsors
  • SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
electron-next pixi-react
1 9
539 2,134
- 3.4%
0.0 5.9
11 months ago 19 days ago
JavaScript JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

electron-next

Posts with mentions or reviews of electron-next. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-17.

pixi-react

Posts with mentions or reviews of pixi-react. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-14.
  • Picking a UI library for a web browser JavaScript game
    1 project | /r/gamedev | 25 Jan 2023
    There is https://reactpixi.org/
  • Use.GPU Goes Trad
    2 projects | news.ycombinator.com | 14 Jan 2023
    The author's entire section on "Real Reactivity" hit quite close to home.

    I recently played around with using https://reactpixi.org/ to build a simple ant farm simulation (https://meomix.github.io/antfarm/) and was left disappointed, but not surprised. It's really hard to get strong performance when stacking a declarative wrapper on an imperative base.

    I was talking to my coworkers about the issue and one of them suggested trying to use react-three-fiber and just force it to render 2D, but, as the author notes, the problem feels intractable with competing layers of abstraction.

    I'm really excited to learn about this library. I feel that I was between a rock and a place with my web-first, declarative graphics tooling. I was pushing myself to learn Rust, to use Bevvy, to have a well-supported, declarative framework, but I felt I would prototype quicker if I stuck with JavaScript. I considered A-Frame, but it's really not about 2D rendering at all with its VR-first approach.

    There's really quite a desert of modern, active, declarative, web-first graphics rendering frameworks. Stoked for UseGPU to hit 1.0!

  • Making adaptive UI layout in Pixi.JS easy with DOM
    2 projects | dev.to | 17 Dec 2022
    First, take your class-based Pixi.JS code and throw it away, because if you wanna be mature HTML5 game developer you have to grow some balls and learn React. Libraries like react-pixi-fiber and react-pixi will help you with that.
  • Best declarative game engines for in-browser apps?
    3 projects | /r/AskProgramming | 23 Nov 2022
    I just tried using React Pixi + PixiJS to have a very light 'engine' with a familiar, declarative style. I found performance to be excessively poor because of React's reconciler processing 35,000 elements and trying to implement culling that meaningfully addresses the bottleneck.
  • Tips on writing a functional wrapper for a mutable/OOP library?
    3 projects | /r/Clojure | 9 Jun 2022
    Since my approach is highly similar to React, you may also be interested in https://reactpixi.org/ for inpirations.
  • SolidJS for Realtime Game?
    1 project | /r/solidjs | 30 Jan 2022
    Im thinking if ReactPixi is a thing then it should be good no?
  • Help With What to Use When Creating a Minigame: HTML vs Canvas
    3 projects | /r/incremental_games | 10 Nov 2021
    Pixi.js paired with a library like @inlet/react-pixi can give you amazing performance for your minigame while keeping a component architecture, so you can mix it in at will with your main game (HTML) without having to change programming styles. There might be something similar for Vue, but I haven't used it.
  • space invaders or space impact with react
    2 projects | /r/react | 14 Apr 2021
    and react-pixie for webgl https://reactpixi.org/
  • Deck the Halls With React Three Fiber
    2 projects | /r/reactjs | 22 Dec 2020
    For 2D there is also https://github.com/inlet/react-pixi and https://github.com/michalochman/react-pixi-fiber check them both out. I prefer inlet's.

What are some alternatives?

When comparing electron-next and pixi-react you can also consider the following projects:

nextron - ⚡ Next.js + Electron ⚡

react-pixi-fiber - Write PixiJS applications using React declarative style.