electionguard-cpp
A C++ implementation of ElectionGuard specification focused on encryption components. (by microsoft)
CPM.cmake
📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management. (by TheLartians)
electionguard-cpp | CPM.cmake | |
---|---|---|
3 | 40 | |
23 | 2,569 | |
- | 1.8% | |
0.0 | 6.7 | |
over 1 year ago | 7 days ago | |
C++ | CMake | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
electionguard-cpp
Posts with mentions or reviews of electionguard-cpp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-05.
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Hacktoberfest 6
I started off by trying to recreate the problem with another program I was working on, ElectionGuard, which was where I first encountered CPM. I set an empty environment variable for CPM_SOURCE_CACHE and tried building it, but I didn't get any errors related to CPM because I realized the MakeFile's definition of CPM_SOURCE_CACHE was overriding the one I set. I changed this to be empty and tried again, but it still built with no CPM issues.
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Hacktoberfest 5
Aside from Pataro, I've been poking at ElectionGuard and CPM.cmake as well. Both of them are pretty much at the same status, which is - built and ready to be worked on - but the logic of how to do so completely eludes me.
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Hacktoberfest 4
The first I worked on was ElectionGuard, which is an SDK that performs ballot encryption and verification functions for digital elections. I've been trying to build it for a few days now but had been unsuccessful so far. I started by installing GNU Make, Chocolatey, and MSYS2. I went through a lot of trial and error with CMake, including erroneously thinking my build worked when I searched for a .sln and found an included one that ended up being in C#. I eventually got Ninja as well which was listed as a requirement somewhere, and with all the tools in place I gave it another shot.
CPM.cmake
Posts with mentions or reviews of CPM.cmake.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-06.
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Using raylib with Dear ImGui: Game Dev Debugging UI
I like to pin GitHub dependencies using a commit hash, instead of a tag. You need a recent CPM.cmake file in your project for CPM to work.
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C++ Game Utility Libraries: for Game Dev Rustaceans
C++20 brings std::format, improving C++ developer experience for formatting strings. If you have to use older standards, though, add fmtlib to your repo. It plays well with CMake and you can use CPM to add fmtlib to your project. The library supports many Rust format macro features, and makes code far cleaner when you need to do string interpolation with variables.
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My (Herb Sutter's) C++ Now 2023 talk is online: “A TypeScript for C++”
This is true for almost all projects but things are getting better. I use CPM for a couple of years now and get the experience desired
https://github.com/cpm-cmake/CPM.cmake
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CMake and Linking External libraries is a kick in the nuts if i've ever seen it.
Yes, i found vcpkg terrible and FetchContent usually works way better. An amazing project is https://github.com/cpm-cmake/CPM.cmake, which automates FetchContent and makes dependencies mostly hassle free.
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Graphics in c++ but in wsl
There's two completely different aspects to your question. 1) How to manage libraries in c++ without dying from cringe? I'd suggest you use cmake as the build system and grab library sources directly from GitHub using this tool: https://github.com/cpm-cmake/CPM.cmake 2) How to get apps that run under WSL to display windows-native windows? I'm not sure, but it's probably this: https://github.com/microsoft/wslg
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Where to store libraries in cross-platform C++ app?
I personally like to use something called CPMCmake for smaller personal projects, just because it has 0 requirements on the person that wants to use your project, they don't have to setup anything on their end, the only requirement is to have Cmake.
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How do I include a library in cmake such that it is included in the project?
I personally would thoroughly recommend CPM. It's a CMake plugin which you install as a script in your CMake project and you can then use its function CPMFindPackage(), which basically wraps find_package() and ExternalProject() to use the former if the package is installed on the machine, or downloads it and builds it in-tree using the latter if not.
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Create Python bindings for my C++ code with PyBind11
At first, I wanted to install it using Vcpkg but I ended up using CPM.cmake instead. Why? Because with Vcpkg on some platform it is messing up the config and choose a version of Python used in Vcpkg instead of the one I wanted to use. It is not that hard to fix, but why bother when I can install the library in one line with CPM.cmake
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CPM.cmake to make CMake's FetchContent easier
set(CPM_DOWNLOAD_LOCATION ${CMAKE_BINARY_DIR}/CPM.cmake) file(DOWNLOAD https://github.com/cpm-cmake/CPM.cmake/releases/latest/download/cpm.cmake ${CPM_DOWNLOAD_LOCATION}) include(${CPM_DOWNLOAD_LOCATION})
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package manager in 2022
We're using vcpkg - tried conan previously. I think both are good, but both of them have their own flaws. You can also go with something like https://github.com/cpm-cmake/CPM.cmake if you just want something quick for a small project.