ehsm VS hsm

Compare ehsm vs hsm and see what are their differences.

ehsm

An End-to-End Distributed and Scalable Cloud KMS (Key Management System) built on top of Intel SGX enclave-based HSM (Hardware Security Module), aka eHSM. (by intel)

hsm

C++ framework library to simplify state-driven code (by amaiorano)
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ehsm hsm
1 1
149 106
-0.7% -
8.1 0.0
2 days ago over 2 years ago
C++ C++
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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ehsm

Posts with mentions or reviews of ehsm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-12.
  • New Intel chips won't play Blu-ray disks due to SGX deprecation
    2 projects | news.ycombinator.com | 12 Aug 2022
    * dynamic HSM (https://github.com/intel/ehsm)

    * machine learning in tandem with GPUs https://azure.microsoft.com/en-us/blog/azure-confidential-co...

    * autonomous key management (https://docs.oasis.dev/general/oasis-network/overview#privac...)

    * signal contact discovery (https://signal.org/blog/private-contact-discovery/)

    Many of these will also work with next-gen enclave tech (mainly in the direction of total VM encryption), but those aren’t as secure as SGX yet, so SGX has continued utility to applications beyond DRM.

hsm

Posts with mentions or reviews of hsm. We have used some of these posts to build our list of alternatives and similar projects.
  • Is it ok to have state-wide conditions in a Finite State Machine? Or does that defeat the purpose?
    1 project | /r/gamedev | 13 Oct 2021
    Finally you can make a more complete Hierarchical (or Nested) State Machine, which allows you to have states within states. This is what we've done in several games I've worked on. This can allow reusing states in multiple contexts, such as being in an Idle state that pushes a Targeting state, or in a Running state that also pushes the Targeting state. You are then considered in all of the states on your state stack. This is tricky to implement right though and needs careful design, but used correctly can be extremely powerful. I'm aware of a C++ HSM library that I can recommend ( https://github.com/amaiorano/hsm ), but there's probably other good ones out there.

What are some alternatives?

When comparing ehsm and hsm you can also consider the following projects:

awesome-iam - 👤 Identity and Access Management knowledge for cloud platforms

sml - C++14 State Machine library

napkinXC - Extremely simple and fast extreme multi-class and multi-label classifiers.

cryfs - Cryptographic filesystem for the cloud

HFSM2 - High-Performance Hierarchical Finite State Machine Framework

lizardfs - LizardFS is an Open Source Distributed File System licensed under GPLv3.

securefs - Filesystem in userspace (FUSE) with transparent authenticated encryption

hsmcpp - C++ based Hierarchical / Finite State Machine library oriented for embedded and RTOS systems.

blockchain-crypto-mpc - Protecting cryptographic signing keys and seed secrets with Multi-Party Computation.

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