ecs_benchmark
zig-ecs
ecs_benchmark | zig-ecs | |
---|---|---|
4 | 2 | |
164 | 203 | |
- | - | |
8.1 | 7.7 | |
about 1 month ago | 3 months ago | |
C++ | Zig | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ecs_benchmark
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A short introduction to Entity-Component-System in C++ with EnTT
I guess he/she didn't (well, at least judging by the very chatty tone typical of the I would do it better devs), although someone did it for us already if you're interested (for EnTT and for many other libraries too).
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Dominion, a high-performance, high-concurrency ECS implementation for Java
As a benchmark, I am currently using Flecs, Legion and others like EnTT and all benchmarks are allocating data sequentially to get cache locality ... How could I not do the same? 😉
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Dominion ECS, a high-performance implementation with Java 17 (and record classes) vs C / C++
Yes, I've already taken a look at those benchmarks, and I'd say it looks like the Retinazer's overall performance is better than Artemis. At this moment, I'm comparing my performance progress against Flecs or other system language ECS like EnTT, which are considered the benchmark.
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Flecs - Entity Component System implementation for the web
This is not a real benchmark, but if you could translate this to use your library, then that'd be a decent starting point. It's a few systems and components. The benchmark should be testing how fast you can update 1 million entities. The code in the playground link is based on this C++ ECS library comparison, specifically this file.
zig-ecs
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A short introduction to Entity-Component-System in C++ with EnTT
What exactly is unpleasant about Entt? I had previously read someone (prime31) in the Zig community speak very highly of it on Discord.
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What engine do you folks code in?
I've started working on a project in Zig, using zig-ecs. I don't really have a frontend yet, I just print to the terminal for debugging, and eventually I'll probably use SDL.
What are some alternatives?
flecs - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript [Moved to: https://github.com/DavidPeicho/ecstra]
love - LÖVE is an awesome 2D game framework for Lua.
artemis-odb - A continuation of the popular Artemis ECS framework
zls - A Zig language server supporting Zig developers with features like autocomplete and goto definition
Doxide - Modern documentation for modern C++. Configure with YAML, output Markdown, post-process with Material for MkDocs.
river - [mirror] A dynamic tiling Wayland compositor
dominion-ecs-java - Insanely fast ECS (Entity Component System) for Java
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
ecsy - Entity Component System for javascript
SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
App - A Learning Ground for C++ Enthusiasts
GoRogue - .NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture.