ecs_benchmark
imgui_entt_entity_editor
ecs_benchmark | imgui_entt_entity_editor | |
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4 | 1 | |
164 | 209 | |
- | - | |
8.1 | 2.5 | |
about 1 month ago | 8 months ago | |
C++ | C++ | |
MIT License | MIT License |
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ecs_benchmark
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A short introduction to Entity-Component-System in C++ with EnTT
I guess he/she didn't (well, at least judging by the very chatty tone typical of the I would do it better devs), although someone did it for us already if you're interested (for EnTT and for many other libraries too).
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Dominion, a high-performance, high-concurrency ECS implementation for Java
As a benchmark, I am currently using Flecs, Legion and others like EnTT and all benchmarks are allocating data sequentially to get cache locality ... How could I not do the same? 😉
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Dominion ECS, a high-performance implementation with Java 17 (and record classes) vs C / C++
Yes, I've already taken a look at those benchmarks, and I'd say it looks like the Retinazer's overall performance is better than Artemis. At this moment, I'm comparing my performance progress against Flecs or other system language ECS like EnTT, which are considered the benchmark.
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Flecs - Entity Component System implementation for the web
This is not a real benchmark, but if you could translate this to use your library, then that'd be a decent starting point. It's a few systems and components. The benchmark should be testing how fast you can update 1 million entities. The code in the playground link is based on this C++ ECS library comparison, specifically this file.
imgui_entt_entity_editor
What are some alternatives?
flecs - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript [Moved to: https://github.com/DavidPeicho/ecstra]
EnttPong - Built for EnTT, at the request of the developer as a demo.
artemis-odb - A continuation of the popular Artemis ECS framework
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Doxide - Modern documentation for modern C++. Configure with YAML, output Markdown, post-process with Material for MkDocs.
edyn - Edyn is a real-time physics engine organized as an ECS.
dominion-ecs-java - Insanely fast ECS (Entity Component System) for Java
apecs - A petite entity component system
ecsy - Entity Component System for javascript
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
App - A Learning Ground for C++ Enthusiasts
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)