ecs_benchmark
ecsy
ecs_benchmark | ecsy | |
---|---|---|
4 | 4 | |
164 | 1,004 | |
- | - | |
8.1 | 2.0 | |
about 1 month ago | about 2 years ago | |
C++ | JavaScript | |
MIT License | MIT License |
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ecs_benchmark
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A short introduction to Entity-Component-System in C++ with EnTT
I guess he/she didn't (well, at least judging by the very chatty tone typical of the I would do it better devs), although someone did it for us already if you're interested (for EnTT and for many other libraries too).
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Dominion, a high-performance, high-concurrency ECS implementation for Java
As a benchmark, I am currently using Flecs, Legion and others like EnTT and all benchmarks are allocating data sequentially to get cache locality ... How could I not do the same? 😉
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Dominion ECS, a high-performance implementation with Java 17 (and record classes) vs C / C++
Yes, I've already taken a look at those benchmarks, and I'd say it looks like the Retinazer's overall performance is better than Artemis. At this moment, I'm comparing my performance progress against Flecs or other system language ECS like EnTT, which are considered the benchmark.
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Flecs - Entity Component System implementation for the web
This is not a real benchmark, but if you could translate this to use your library, then that'd be a decent starting point. It's a few systems and components. The benchmark should be testing how fast you can update 1 million entities. The code in the playground link is based on this C++ ECS library comparison, specifically this file.
ecsy
- ECSY – Entity Component Framework for JavaScript
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Malwoden (JS/TS Roguelike Library) - Major Release + Tutorial
- Malwoden Tutorial Site - This is possibly our largest addition, but we've started a tutorial series on how to design a roguelike from scratch, using only Malwoden and ECSY as an ECS library. While this is still a work in progress, we've already got 11 full length chapters covering movement, combat, FOV, and basic inventories. More chapters are on the way as well! This is still relatively new, so any feedback or bugfixes are really helpful.
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Anyone successfully combined PixiJs and an ECS library before?
ECSY was being built by devs at Mozilla who who building AR experiences for the web. They even built a super cool DevTools browser extension for visualizing all the nodes. Looks really great! Unfortunately I heard there were politics, and Mozilla wasn't sure if they wanted to utilize ECSY or rely more on the A Frame library. As I understand, some of the ECSY devs got laid off, and I haven't seen much action. They had been about to start down the oath of memory optimizations that would really set ECSY apart from other systems. https://github.com/ecsyjs/ecsy https://github.com/ecsyjs/ecsy-devtools
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Flecs - Entity Component System implementation for the web
This is my attempt to continue the development of the Ecsy library. The library was great but isn't maintained anymore. Most of my code is inspired by Ecsy, as well as Unity and Hecs.
What are some alternatives?
flecs - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript [Moved to: https://github.com/DavidPeicho/ecstra]
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
artemis-odb - A continuation of the popular Artemis ECS framework
ecstra - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript
Doxide - Modern documentation for modern C++. Configure with YAML, output Markdown, post-process with Material for MkDocs.
dominion-ecs-java - Insanely fast ECS (Entity Component System) for Java
ecsy-devtools - ECSY Developer tools extension
App - A Learning Ground for C++ Enthusiasts
malwoden - A JS/TS roguelike library.
imgui_entt_entity_editor - A drop-in entity editor for EnTT with Dear ImGui