ecs_benchmark
Tecs
ecs_benchmark | Tecs | |
---|---|---|
4 | 1 | |
164 | 12 | |
- | - | |
8.1 | 4.4 | |
about 1 month ago | 27 days ago | |
C++ | C++ | |
MIT License | MIT License |
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ecs_benchmark
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A short introduction to Entity-Component-System in C++ with EnTT
I guess he/she didn't (well, at least judging by the very chatty tone typical of the I would do it better devs), although someone did it for us already if you're interested (for EnTT and for many other libraries too).
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Dominion, a high-performance, high-concurrency ECS implementation for Java
As a benchmark, I am currently using Flecs, Legion and others like EnTT and all benchmarks are allocating data sequentially to get cache locality ... How could I not do the same? 😉
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Dominion ECS, a high-performance implementation with Java 17 (and record classes) vs C / C++
Yes, I've already taken a look at those benchmarks, and I'd say it looks like the Retinazer's overall performance is better than Artemis. At this moment, I'm comparing my performance progress against Flecs or other system language ECS like EnTT, which are considered the benchmark.
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Flecs - Entity Component System implementation for the web
This is not a real benchmark, but if you could translate this to use your library, then that'd be a decent starting point. It's a few systems and components. The benchmark should be testing how fast you can update 1 million entities. The code in the playground link is based on this C++ ECS library comparison, specifically this file.
Tecs
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The joys of writing my own standard library
The engine's ECS is already open source, and that involves a ton of fancy compile-time thread safety checks too. You can check that out here: https://github.com/xthexder/Tecs
What are some alternatives?
flecs - Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript [Moved to: https://github.com/DavidPeicho/ecstra]
apecs - A petite entity component system
artemis-odb - A continuation of the popular Artemis ECS framework
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
Doxide - Modern documentation for modern C++. Configure with YAML, output Markdown, post-process with Material for MkDocs.
imgui_entt_entity_editor - A drop-in entity editor for EnTT with Dear ImGui
dominion-ecs-java - Insanely fast ECS (Entity Component System) for Java
rust - Empowering everyone to build reliable and efficient software.
ecsy - Entity Component System for javascript
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
App - A Learning Ground for C++ Enthusiasts
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more