ecs-unityintegration VS weird-card-game

Compare ecs-unityintegration vs weird-card-game and see what are their differences.

ecs-unityintegration

UnityEditor integration for LeoECS Entity Component System framework. (by Leopotam)
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ecs-unityintegration weird-card-game
1 2
21 4
- -
1.8 0.0
11 months ago almost 3 years ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ecs-unityintegration

Posts with mentions or reviews of ecs-unityintegration. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-10.

weird-card-game

Posts with mentions or reviews of weird-card-game. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-10.
  • Working on a portal system for Sunblaze
    3 projects | /r/Unity2D | 10 Mar 2021
    As an example, if you look at the repo I posted and look for any View class (GaugeView is an ok example), you'll notice (at least in theory 😅) the Views are the only monobehaviours and the classes only have code related to updating themselves (in terms of visuals) and handling input. Everything else (logic, data) is in non monobehaviour classes (models, controllers or scriptable objects)

What are some alternatives?

When comparing ecs-unityintegration and weird-card-game you can also consider the following projects:

EntityComponentSystemSamples

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

Svelto.ECS - Svelto ECS C# Entity Component System

ecs - Elastic Common Schema

ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

EgoCS - EgoCS: An Entity (GameObject) Component System framework for Unity3D

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.