ecs-unityintegration
UnityEditor integration for LeoECS Entity Component System framework. (by Leopotam)
ecs-unityintegration | weird-card-game | |
---|---|---|
1 | 2 | |
21 | 4 | |
- | - | |
1.8 | 0.0 | |
11 months ago | almost 3 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ecs-unityintegration
Posts with mentions or reviews of ecs-unityintegration.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-10.
-
Working on a portal system for Sunblaze
There's also this : https://github.com/Leopotam/ecs-unityintegration
weird-card-game
Posts with mentions or reviews of weird-card-game.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-10.
-
Working on a portal system for Sunblaze
As an example, if you look at the repo I posted and look for any View class (GaugeView is an ok example), you'll notice (at least in theory 😅) the Views are the only monobehaviours and the classes only have code related to updating themselves (in terms of visuals) and handling input. Everything else (logic, data) is in non monobehaviour classes (models, controllers or scriptable objects)
What are some alternatives?
When comparing ecs-unityintegration and weird-card-game you can also consider the following projects:
EntityComponentSystemSamples
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Svelto.ECS - Svelto ECS C# Entity Component System
ecs - Elastic Common Schema
ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
EgoCS - EgoCS: An Entity (GameObject) Component System framework for Unity3D
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.