amethyst VS log

Compare amethyst vs log and see what are their differences.

amethyst

Data-oriented game engine written in Rust (by ebkalderon)

log

Logging implementation for Rust (by rust-lang)
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amethyst log
3 28
13 2,071
- 2.4%
0.0 8.6
over 5 years ago about 2 months ago
Rust Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

amethyst

Posts with mentions or reviews of amethyst. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-04.

log

Posts with mentions or reviews of log. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-22.

What are some alternatives?

When comparing amethyst and log you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

slog - Structured, contextual, extensible, composable logging for Rust

Amethyst - Data-oriented and data-driven game engine written in Rust

tracing - Application level tracing for Rust.

node-raylib - Node.js bindings for Raylib

log4rs - A highly configurable logging framework for Rust

miniquad - Cross platform rendering in Rust

rust-simple_logger - A rust logger that prints all messages with a readable output format.

ron - Rusty Object Notation

env_logger - A logging implementation for `log` which is configured via an environment variable.

macroquad - Cross-platform game engine in Rust.

async-anyhow-logger - An easy crate for catching anyhow errors from an asynchronous function, and passing them to your logger