amethyst
log
amethyst | log | |
---|---|---|
3 | 28 | |
13 | 2,071 | |
- | 2.4% | |
0.0 | 8.6 | |
over 5 years ago | about 2 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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amethyst
log
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What Are The Rust Crates You Use In Almost Every Project That They Are Practically An Extension of The Standard Library?
log: Logging interface with various levels.
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How easy is it to swap out your async runtime?
Depends on your logging crate. log does not depend on any async runtime.
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log is going to bump msrv to 1.60
See the corresponing PR: https://github.com/rust-lang/log/pull/543
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Rust and its friendly crates: Don't miss out on them!
log
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Colorful logging with pizzazz!
It's a for-fun project that provides a configurable implementation for the log crate. This language and community is awesome, and I hope some of you get a kick out of this!
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Ergonomic logging?
Firstly I would start by taking a look at how crates using log actually resolve this. Particularly the set_boxed_logger which simply calls Box::leak.
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Logging Crate for CLI?
You might want to look at log and simple_log.
- Hey Rustaceans! Got a question? Ask here! (36/2022)!
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Rust playground on iOS
4) Another route that I tried is to develop a simple terminal app using SwiftUI with a Xcode project to build that app + link against a Rust library compiled for iOS with the actual logic. I used swift-bridge for this and it works really well, to the point where I have a custom logger that you can simply use the print stuff to SwiftUI from Rust using the log crate. Once I have a bit more time, I will probably try figuring out how to clean this up a bit more.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
slog - Structured, contextual, extensible, composable logging for Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
tracing - Application level tracing for Rust.
node-raylib - Node.js bindings for Raylib
log4rs - A highly configurable logging framework for Rust
miniquad - Cross platform rendering in Rust
rust-simple_logger - A rust logger that prints all messages with a readable output format.
ron - Rusty Object Notation
env_logger - A logging implementation for `log` which is configured via an environment variable.
macroquad - Cross-platform game engine in Rust.
async-anyhow-logger - An easy crate for catching anyhow errors from an asynchronous function, and passing them to your logger