protocol
netcrab
protocol | netcrab | |
---|---|---|
- | 2 | |
180 | 10 | |
- | - | |
0.0 | 7.7 | |
over 1 year ago | 6 months ago | |
Rust | Rust | |
MIT License | MIT License |
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protocol
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Tracking mentions began in Dec 2020.
netcrab
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netcrab: a networking tool
Before I get to this project known as netcrab, I thought it'd be fun to share some history from Xbox's past... call it the origin story of this tool. Let's go back in time a little bit. The year was 2012 and I had joined the Xbox console operating system team a year or so before. We'd wrapped up working on one of the last major updates for the Xbox 360 and were well underway with the next project, the thing that would eventually release as the Xbox One.
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A Cautionary Rust Tale About IO Redirection
So there I was, trying to add a feature to netcrab to allow piping input and output to an executed command on the local machine. I'm getting input from a network socket and want to transfer that over to the child process's stdin; and the child process is producing stdout output that I want to send back over the network.
What are some alternatives?
libpnet - Cross-platform, low level networking using the Rust programming language.
rperf - rperf is a Rust-based iperf alternative developed by 3D-P
actix - Actor framework for Rust.
laminar - A simple semi-reliable UDP protocol for multiplayer games
Wire - A rustic tcp + serialization abstraction.
tuic - Delicately-TUICed 0-RTT proxy protocol
tokio
message-io - Fast and easy-to-use event-driven network library.
MIO - Metal I/O library for Rust.
tunneler - Tunnel TCP or UDP traffic over TCP, (mutual) TLS or DNS (authoritative server or direct connection), implemented in Rust
parallel-getter - ** Deprecated **
bevy_networking_turbulence - Networking plugin for Bevy engine running on naia-socket and turbulence libraries