protocol
MIO
protocol | MIO | |
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- | 21 | |
182 | 6,348 | |
- | 0.9% | |
0.0 | 8.7 | |
about 2 years ago | about 1 month ago | |
Rust | Rust | |
MIT License | MIT License |
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protocol
We haven't tracked posts mentioning protocol yet.
Tracking mentions began in Dec 2020.
MIO
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What's the canonical way of doing it in rust?
Was playing around with mio (https://github.com/tokio-rs/mio) (not that mio itself is very important here!) and was trying to implement a simple something that I've done in java before: a Reactor that you can register ReactorClients with that will get callback whenever there are events on the corresponding socket etc.
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RFC: A non-blocking networking library for Rust
How does it compare to mio?
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How does the Rust mio crate implement deregistering connections?
TcpStream gets its wake behavior by delegating to the fd wakers. The Unix wakers have a few implementations, for different platforms. On Linux and Android, epoll is used.
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Looking for Tokio's event loop source code
The real implementation details of the I/O event queue is done in mio as u/hniksic pointed out, but that's more comparable with libuv which is certainly a huge part of the Node runtime. mio and libuv have a lot of similarities (at least they used to).
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Python multi-level break and continue
My example was "twice by one developer", not "twice across all indexed repos."
A spot check shows that quite a few in your link are used specifically to ensure correct handling of Rust multi-level breaks work syntax, like https://github.com/rust-lang/rust-analyzer/blob/master/crate... , https://github.com/rust-lang/rustfmt/blob/master/tests/sourc... , https://github.com/rust-lang/rust/blob/master/src/tools/rust... , https://github.com/rust-lang/rust/blob/master/src/tools/rust... and likely more.
Another is a translation of BASIC code to Rust, using break as a form of goto. https://github.com/coding-horror/basic-computer-games/blob/e...
The example at https://github.com/tokio-rs/mio/blob/master/tests/tcp.rs is a nice one
// Wait for our TCP stream to connect
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Crates to help with event-loop type pattern?
In my program, I have about 6 different components that follow the pattern below. Basically, the components run a thread while polling on crossbeam channels, file descriptors or sockets. For polling, I am using Mio (https://github.com/tokio-rs/mio).
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Ask HN: Has any Rust developer moved to embedded device programming?
On the code side it's pretty much the same as C++. You have a module that defines an interface and per-platform implementations that are included depending on a "configuration conditional checks" #[cfg(target_os = "linux")] macro.
https://github.com/tokio-rs/mio/blob/c6b5f13adf67483d927b176...
- Mio - Metal io library for rust
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`wasm32-wasi` support added to Tokio
Made possible by Wasi support for Mio https://github.com/tokio-rs/mio/pull/1576
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What is the point of async and await?
Indeed! In practice it's done through the polling operation: instead of a separate poll for op1 and op2, the program essentially tells the OS "wake me when either op1 or op2 is ready" (through the epoll syscall on Linux). The mio crate implements this, and the example on the readme is basically the same loop, but written with this polling strategy in mind.
What are some alternatives?
libpnet - Cross-platform, low level networking using the Rust programming language.
tokio
actix - Actor framework for Rust.
rust-zmq - Rust zeromq bindings.
Wire - A rustic tcp + serialization abstraction.
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
glommio - Glommio is a thread-per-core crate that makes writing highly parallel asynchronous applications in a thread-per-core architecture easier for rustaceans.
parallel-getter - ** Deprecated **
tunneler - Tunnel TCP or UDP traffic over TCP, (mutual) TLS or DNS (authoritative server or direct connection), implemented in Rust
message-io - Fast and easy-to-use event-driven network library.