netcrab
bevy_networking_turbulence
netcrab | bevy_networking_turbulence | |
---|---|---|
2 | 2 | |
10 | 112 | |
- | - | |
7.7 | 6.1 | |
7 months ago | about 2 years ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
netcrab
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netcrab: a networking tool
Before I get to this project known as netcrab, I thought it'd be fun to share some history from Xbox's past... call it the origin story of this tool. Let's go back in time a little bit. The year was 2012 and I had joined the Xbox console operating system team a year or so before. We'd wrapped up working on one of the last major updates for the Xbox 360 and were well underway with the next project, the thing that would eventually release as the Xbox One.
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A Cautionary Rust Tale About IO Redirection
So there I was, trying to add a feature to netcrab to allow piping input and output to an executed command on the local machine. I'm getting input from a network socket and want to transfer that over to the child process's stdin; and the child process is producing stdout output that I want to send back over the network.
bevy_networking_turbulence
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Hey Rustaceans! Got an easy question? Ask here (9/2022)!
I'm playing around with bevy_networking_turbulence right now and I think that helps me with all the OSI layer stuff.
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Space Frontiers: Godot 3.4 client + Bevy ECS server [Multiplayer]
I use the following crate for game networking, in-game chat uses it as well: https://github.com/smokku/bevy_networking_turbulence
What are some alternatives?
rperf - rperf is a Rust-based iperf alternative developed by 3D-P
laminar - A simple semi-reliable UDP protocol for multiplayer games
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
tuic - Delicately-TUICed 0-RTT proxy protocol
bincode - A binary encoder / decoder implementation in Rust.
message-io - Fast and easy-to-use event-driven network library.
protocol - Easy protocol definitions in Rust
tunneler - Tunnel TCP or UDP traffic over TCP, (mutual) TLS or DNS (authoritative server or direct connection), implemented in Rust
clap-rs - A full featured, fast Command Line Argument Parser for Rust
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...