dxvk-native
nushell
dxvk-native | nushell | |
---|---|---|
23 | 214 | |
383 | 30,246 | |
- | 2.3% | |
3.0 | 9.9 | |
over 1 year ago | 6 days ago | |
C++ | Rust | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dxvk-native
-
Left 4 Dead 2 has been updated to DXVK 2.0
DXVK 2.0 has upstreamed the dxvk-native code, meaning the game runs using native Linux libraries but uses DX11 with DXVK. This is mostly done because the ancient OpenGL linux-native renderer was rather bad.
-
Portal 2 and Half-Life 2 issue
what works best is games supporting dxvk-native: https://github.com/Joshua-Ashton/dxvk-native
- Some games play so well with Proton that it offends me they don't release a native build
-
Clip Control on the Apple GPU
There is DXVK native which doesn't require wine.
https://github.com/Joshua-Ashton/dxvk-native
-
DirectX is the reason we still need wine and proton?
There are also Dxvk native for porting game to Linux. Which is used by valve to port it's game to Linux.(replacing togl)
-
Very High VAR spikes on CSGO
I disagree, but I get the frustration. It's just that I've been playing CS:GO for almost a decade, and while I think the game is neglected by Valve in general, it's way a worse scenario on Linux. For instance, Vulkan support (via dxvk-native) was added back in December last year, and it's not been updated ever since, so you get way worse stuttering when compared to OpenGL (which is actually a DirectX 9 to OpenGL translation layer, called toGL, which has its own set of bugs and issues); Plus, you can't change screen resolution when using Vulkan. I get some occasional little stutters on Windows as well, but the whole CS:GO experience is honestly just way worse on Linux, unfortunately.
- What API or program would you like to see re-implemented on top of another platform?
-
OpenBSD Gaming Updates Q2 2022
DXVK-Native and the game Perimeter. Perimeter is the one game I know of that's opensource and that uses DXVK-Native. I got it to run, but there was no support for any audio, making this pretty unexciting. This is still being worked on upstream, so maybe a DXVK-native port later and a port of perimeter will happen then...
-
Is Proton now the all cure to PC Gaming On Linux or we not 99% there yet?
You never mentioned that requirement, but here you go: https://github.com/Joshua-Ashton/dxvk-native
-
which should I click?
DirectX isn't an option on linux/mac anyway, it's just launch or safe mode. (Note to any SCS developers if they're lurking around here... please implement the DX pipeline into the linux build so we can use DXVK-Native, it's much faster than OGL!)
nushell
-
Exploring Nushell, a Rust-powered, cross-platform shell
The first method is through downloading the pre-built binaries. With this method, you don't need to install anything other than Nushell's dependencies. Once you've downloaded the binaries, add them to your system's environment path to run it directly in your terminal.
-
PowerShell: The object-oriented shell you didn't know you needed
I rather nushell for this purpose, it's more fun to write and easier to read.
https://www.nushell.sh/
-
NuShell - Ceci n'est pas une |
These are just three small examples of what this shell written in Rust allows. The features are many and many more, but I'll leave it up to you to discover and enjoy them; I'm currently playing around with it and it's giving me a lot of satisfaction and immediacy, now it has a fixed place among the tools I use when working! The project is Open Source, so if you want to contribute, I invite you, as always, to do so, I leave you the link to the repo here!
- Xonsh: Python-powered, cross-platform, Unix-gazing shell
-
Fish shell 3.7.0: last release branch before the full Rust rewrite
Any thoughts on fish as compared to nushell [0]? It's similar to PowerShell in its philosophy and is also written in Rust.
[0] https://github.com/nushell/nushell
-
jc: Converts the output of popular command-line tools to JSON
> In PowerShell, structured output is the default and it seems to work very well.
PowerShell goes a step beyond JSON, by supporting actual mutable objects. So instead of just passing through structured data, you effectively pass around opaque objects that allow you to go back to earlier pipeline stages, and invoke methods, if I understand correctly: https://learn.microsoft.com/en-us/powershell/module/microsof....
I'm rather fond of wrappers like jc and libxo, and experimental shells like https://www.nushell.sh/. These still focus on passing data, not objects with executable methods. On some level, I find this comfortable: Structured data still feels pretty Unix-like, if that makes sense? If I want actual objects, then it's probably time to fire up Python or Ruby.
Knowing when to switch from a shell script to a full-fledged programming language is important, even if your shell is basically awesome and has good programming features.
-
Ripgrep is faster than {grep, ag, Git grep, ucg, pt, sift}
Maybe if the "popular" shells, but http://www.nushell.sh/ is looking better and better
- "<ESC>[31M"? ANSI Terminal security in 2023 and finding 10 CVEs
-
jq 1.7 Released
Yeah agreed, especially now that PowerShell is available cross-platform.
Nushell[1] also seems like a promising alternative, but I haven’t had a chance to play with it yet.
[1]: https://www.nushell.sh/
-
The Case for Nushell
I also discovered an existing discussion[1] related to this topic which includes a link[2] to a "helper to call nushell nuon/json/yaml commands from bash/fish/zsh" and a comment[3] that the current nushell dev focus is "on getting the experience inside nushell right and [we] probably won't be able to dedicate design time to get the interface of native Nu commands with an outside POSIX shell right and stable.".
[0] https://gitlab.com/RancidBacon/notes_public/-/blob/main/note...
[1] "Expose some commands to external world #6554": https://github.com/nushell/nushell/issues/6554
[2] https://github.com/cruel-intentions/devshell-files/blob/mast...
[3] https://github.com/nushell/nushell/issues/6554#issuecomment-...
What are some alternatives?
Dota-2-Vulkan - Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
fish-shell - The user-friendly command line shell.
steam-runtime - A runtime environment for Steam applications
elvish - Powerful scripting language & Versatile interactive shell
d8vk - Direct3D 8 to Vulkan translation for DXVK!
starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
PowerShell - PowerShell for every system!
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
alacritty - A cross-platform, OpenGL terminal emulator.
OpenBSD-Games-Database - Database of games that run on OpenBSD
xonsh - :shell: Python-powered, cross-platform, Unix-gazing shell.