dxvk-native
Hypnagonia
dxvk-native | Hypnagonia | |
---|---|---|
23 | 13 | |
383 | 92 | |
- | - | |
3.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C++ | GDScript | |
zlib License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dxvk-native
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Left 4 Dead 2 has been updated to DXVK 2.0
DXVK 2.0 has upstreamed the dxvk-native code, meaning the game runs using native Linux libraries but uses DX11 with DXVK. This is mostly done because the ancient OpenGL linux-native renderer was rather bad.
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Portal 2 and Half-Life 2 issue
what works best is games supporting dxvk-native: https://github.com/Joshua-Ashton/dxvk-native
- Some games play so well with Proton that it offends me they don't release a native build
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Clip Control on the Apple GPU
There is DXVK native which doesn't require wine.
https://github.com/Joshua-Ashton/dxvk-native
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DirectX is the reason we still need wine and proton?
There are also Dxvk native for porting game to Linux. Which is used by valve to port it's game to Linux.(replacing togl)
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Very High VAR spikes on CSGO
I disagree, but I get the frustration. It's just that I've been playing CS:GO for almost a decade, and while I think the game is neglected by Valve in general, it's way a worse scenario on Linux. For instance, Vulkan support (via dxvk-native) was added back in December last year, and it's not been updated ever since, so you get way worse stuttering when compared to OpenGL (which is actually a DirectX 9 to OpenGL translation layer, called toGL, which has its own set of bugs and issues); Plus, you can't change screen resolution when using Vulkan. I get some occasional little stutters on Windows as well, but the whole CS:GO experience is honestly just way worse on Linux, unfortunately.
- What API or program would you like to see re-implemented on top of another platform?
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OpenBSD Gaming Updates Q2 2022
DXVK-Native and the game Perimeter. Perimeter is the one game I know of that's opensource and that uses DXVK-Native. I got it to run, but there was no support for any audio, making this pretty unexciting. This is still being worked on upstream, so maybe a DXVK-native port later and a port of perimeter will happen then...
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Is Proton now the all cure to PC Gaming On Linux or we not 99% there yet?
You never mentioned that requirement, but here you go: https://github.com/Joshua-Ashton/dxvk-native
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which should I click?
DirectX isn't an option on linux/mac anyway, it's just launch or safe mode. (Note to any SCS developers if they're lurking around here... please implement the DX pipeline into the linux build so we can use DXVK-Native, it's much faster than OGL!)
Hypnagonia
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Need Help! Just Starting out:)
I am not entirely sure what to connect it to. I am using the google Collab/ GDrive version. I looked at the guide written by the Hypnagonia dev but I'm still not sure exactly how to connect the sockets and get an output.
- Hypnagonia access trailer
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I've used a Neural Network AI to create 100+ card illustrations for my game. Extremely useful for a solodev with no budget.
If you want you can also browse the individual illustrations in the github repository
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OpenBSD Gaming Updates Q2 2022
A couple of Godot games are opensource, like Hypnagonia. They could enter the ports tree with a Godot build system.
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I am making an open source game inspired by StS. I'd be glad to get some feedback from this community
You can find the source for the game here: https://github.com/db0/hypnagonia.
- Hypnagonia: Therapy Through Nightmares
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Test Driven Indie Game Development
This is the directory for my testing suite
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Can RenPy be easily used for non-VN games?
If you're looking to make a spire-like game, you can look into joining the Hypnagonia development. It's open source and it uses the python-like gdscript.
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hypnagonia VS Shader-Wars - a user suggested alternative
2 projects | 29 Oct 2021
- New version of my open sourced deckbuilder is out. All core mechanics are now available. If you like game like Slay the Spire, give it a try and tell me what you think.
What are some alternatives?
Dota-2-Vulkan - Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
steam-runtime - A runtime environment for Steam applications
Perimeter
d8vk - Direct3D 8 to Vulkan translation for DXVK!
FOW-Brewer - A Deckbuilder for Force of Will TCG
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
OpenBSD-Games-Database - Database of games that run on OpenBSD
ports - Read-only git conversion of OpenBSD's official cvs ports repository. Pull requests not accepted - send diffs to the ports@ mailing list.