dukenukem3d
mpv
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dukenukem3d | mpv | |
---|---|---|
3 | 830 | |
151 | 25,960 | |
- | 2.7% | |
10.0 | 9.9 | |
over 10 years ago | 3 days ago | |
C++ | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dukenukem3d
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Alan MacMasters: How the great toaster hoax was exposed
A while ago most people thought QuakeWorld was the first game to do client-side prediction. Carmack has a .plan from 1996 talking about it so there's a clear reference.
But one day I went to the wiki page for client-side prediction and it said Duke Nukem 3D was first which I thought was curious, so I checked the reference on it and it was a recent interview with Ken Silverman - creator of the Build engine that DN3D ran on - which clearly stated DN3D was first:
> "People may point out that Quakeâs networking code was better due to its drop-in networking support, [but] it did not support client side prediction in the beginning,â he explains. âThatâs something I had come up with first and implemented in the January 1996 release of Duke 3D shareware."
Pretty unfair for Ken, I thought, that everyoneâs got the wrong idea that itâs QuakeWorld. Since the source is available, with the help of Hacker News we even found the code for it in game.c[0].
To be a good citizen I went back over to the Wikipedia page and added a link to the source code to help solidify the claim. But while I was there I went back and read the interview again, and noticed a part Iâd skimmed the first time:
> "It kind of pisses me off that the Wikipedia page article on âclient side predictionâ gives credit to Quakeworld due to a lack of credible citations about Duke 3D."
I wondered if and when it had been changed from saying Duke 3D to QuakeWorld in the past (before eventually being changed back again sometime after the interview), so I went and had a look through the page history. It had been changed a few years ago. And the person who had removed it due to lack of any citations... was me.
[0] https://github.com/videogamepreservation/dukenukem3d/blob/ef...
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The project with a single 11,000-line code file
Duke Nukem 3D had BUILD.C (6500 lines), ENGINE.C (8800 lines), and GAME.C (6000 lines).
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What is the cleanest, most well written, best structured, open source C project you've seen?
I second the Quake games as well. Despite their age, the OG releases are still pretty timeless (especially compared to some of their contemporaries). You can read more about them on Fabien Sanglard's blog. He's done code reviews of Quake 1-3, Doom 1-3, Duke3D, and more.
mpv
- MPV: Vulkan Video Decoding: Usage Guide and FAQ
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Firefox slow to load YouTube? Just another front in Google's war on ad blockers
https://mpv.io/ has yt-dlp support, if yt-dlp is installed you just need to throw the URL at it and it plays the video (without download).
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Can't save frame as JPG
See https://github.com/mpv-player/mpv/issues/9053
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Video stops on furst frame, audio continues to play,seek works
I apologise for not following procedure. I am in the middle of building mpv 0.37 from source. Irrespective of the outcome I will document what I had to do in addition to the instructions on mpv.io and if the problem perststs, where it happens and where not with kernel version, mpv version taken from the screen, and the terminal output.
- PC Gopro playback help needed
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S23 8k video freezes when played on VLC computer
Use MPV. Partticularily shinchiro's builds. Extract the folder where you want its installation directory to be, if you decide to install it. Otherwise, just drag and drop files on top of its window or executable.
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Ripgrep is faster than {grep, ag, Git grep, ucg, pt, sift}
Author of ripgrep here.
Like automatic encoding detection and transparently searching UTF-16?
Or simple ways for composing character classes, e.g., `[\pL&&\p{Greek}]` for all codepoints in the Greek script that are letters. Another favorite of mine is `\P{ascii}`, which will search for any codepoint that isn't in the ASCII subset.
Or more sophisticated filtering features that let you automatically respect things like gitignore rules.
Those are all things that ripgrep does that grep does not. So I do not favor this explanation personally.
ripgrep has just about all of the functionality that GNU grep does. I would say the two biggest missing pieces at this point are:
* POSIX locale support. (But this might be a feature[1].)
* Support for "basic" regexes or some equivalent that flips the escaping rules around. i.e., You need to write `\+` to match 1 or more things, where as `+` will just match `+ literally.
Otherwise, ripgrep has unfortunately grown just about as many flags as GNU grep.
[1]: https://github.com/mpv-player/mpv/commit/1e70e82baa9193f6f02...
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PCSX2 Disables Wayland Support
- https://github.com/mpv-player/mpv/issues/8692
- C Locales
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Yorick is an interpreted programming language for scientific simulations
https://mpv.io played it without fuss.
What are some alternatives?
EVE-IPH - Code for the EVE Isk per Hour program
GStreamer - GStreamer open-source multimedia framework
xbps - The X Binary Package System (XBPS)
yt-dlp - A feature-rich command-line audio/video downloader
oletools - oletools - python tools to analyze MS OLE2 files (Structured Storage, Compound File Binary Format) and MS Office documents, for malware analysis, forensics and debugging.
celluloid - A simple GTK+ frontend for mpv
Asterisk - The official Asterisk Project repository.
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
glsl-shaders - This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
VideoLAN Client (VLC) - VLC media player - All pull requests are ignored, please follow https://wiki.videolan.org/Sending_Patches_VLC/
mpv.net - đ mpv.net is a modern media player for Windows that works just like mpv. [Moved to: https://github.com/mpvnet-player/mpv.net]
Anime4K - A High-Quality Real Time Upscaler for Anime Video