dukenukem3d
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dukenukem3d | oletools | |
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3 | 5 | |
151 | 2,747 | |
- | - | |
10.0 | 5.5 | |
over 10 years ago | 3 days ago | |
C++ | Python | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dukenukem3d
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Alan MacMasters: How the great toaster hoax was exposed
A while ago most people thought QuakeWorld was the first game to do client-side prediction. Carmack has a .plan from 1996 talking about it so there's a clear reference.
But one day I went to the wiki page for client-side prediction and it said Duke Nukem 3D was first which I thought was curious, so I checked the reference on it and it was a recent interview with Ken Silverman - creator of the Build engine that DN3D ran on - which clearly stated DN3D was first:
> "People may point out that Quake’s networking code was better due to its drop-in networking support, [but] it did not support client side prediction in the beginning,” he explains. “That’s something I had come up with first and implemented in the January 1996 release of Duke 3D shareware."
Pretty unfair for Ken, I thought, that everyone’s got the wrong idea that it’s QuakeWorld. Since the source is available, with the help of Hacker News we even found the code for it in game.c[0].
To be a good citizen I went back over to the Wikipedia page and added a link to the source code to help solidify the claim. But while I was there I went back and read the interview again, and noticed a part I’d skimmed the first time:
> "It kind of pisses me off that the Wikipedia page article on ‘client side prediction’ gives credit to Quakeworld due to a lack of credible citations about Duke 3D."
I wondered if and when it had been changed from saying Duke 3D to QuakeWorld in the past (before eventually being changed back again sometime after the interview), so I went and had a look through the page history. It had been changed a few years ago. And the person who had removed it due to lack of any citations... was me.
[0] https://github.com/videogamepreservation/dukenukem3d/blob/ef...
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The project with a single 11,000-line code file
Duke Nukem 3D had BUILD.C (6500 lines), ENGINE.C (8800 lines), and GAME.C (6000 lines).
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What is the cleanest, most well written, best structured, open source C project you've seen?
I second the Quake games as well. Despite their age, the OG releases are still pretty timeless (especially compared to some of their contemporaries). You can read more about them on Fabien Sanglard's blog. He's done code reviews of Quake 1-3, Doom 1-3, Duke3D, and more.
oletools
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How can I find a hidden flag inside a Microsoft word document?
oletools might help - https://github.com/decalage2/oletools
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Excel Macro code(VBA code) protection site (free)
Resistance to several code extraction tools. ( eg. olevba)
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The project with a single 11,000-line code file
I currently maintain a 5k line VBA Word macro - naturally it's business critical. It used to be longer with all the version-control-comments, but thankfully I've managed to get the macro file versioned under git and remove all of those green lines (look into oletools and git hooks - far from perfect, but good enough).
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Mailflow rule: notify recipient and and senders adress in notification
Its a good direction but far from perfection. Office can use a huge amount of features which can execute code: Github oletools table
- This table shows the various techniques that can be used in malicious documents to trigger code execution, and the file formats in which they can be embedded. The last row suggests tools that can detect and analyse each technique.
What are some alternatives?
EVE-IPH - Code for the EVE Isk per Hour program
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
xbps - The X Binary Package System (XBPS)
ViperMonkey - A VBA parser and emulation engine to analyze malicious macros.
Asterisk - The official Asterisk Project repository.
excel-contact-tools - Save a ton of time using this Excel macro addin when working with your colleagues' contact details in Excel
ReactSelfbot - The best (and now open source) Discord selfbot.
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
RestHome - Macro Controlled Broadlink RM/RM2/RM Pro/RM3/BlackBean/A1 Web server with REST API (like..)
linux - Linux kernel source tree
pcodedmp - A VBA p-code disassembler