dukenukem3d
linux
Our great sponsors
dukenukem3d | linux | |
---|---|---|
3 | 980 | |
151 | 170,074 | |
- | - | |
10.0 | 10.0 | |
over 10 years ago | 6 days ago | |
C++ | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dukenukem3d
-
Alan MacMasters: How the great toaster hoax was exposed
A while ago most people thought QuakeWorld was the first game to do client-side prediction. Carmack has a .plan from 1996 talking about it so there's a clear reference.
But one day I went to the wiki page for client-side prediction and it said Duke Nukem 3D was first which I thought was curious, so I checked the reference on it and it was a recent interview with Ken Silverman - creator of the Build engine that DN3D ran on - which clearly stated DN3D was first:
> "People may point out that Quake’s networking code was better due to its drop-in networking support, [but] it did not support client side prediction in the beginning,” he explains. “That’s something I had come up with first and implemented in the January 1996 release of Duke 3D shareware."
Pretty unfair for Ken, I thought, that everyone’s got the wrong idea that it’s QuakeWorld. Since the source is available, with the help of Hacker News we even found the code for it in game.c[0].
To be a good citizen I went back over to the Wikipedia page and added a link to the source code to help solidify the claim. But while I was there I went back and read the interview again, and noticed a part I’d skimmed the first time:
> "It kind of pisses me off that the Wikipedia page article on ‘client side prediction’ gives credit to Quakeworld due to a lack of credible citations about Duke 3D."
I wondered if and when it had been changed from saying Duke 3D to QuakeWorld in the past (before eventually being changed back again sometime after the interview), so I went and had a look through the page history. It had been changed a few years ago. And the person who had removed it due to lack of any citations... was me.
[0] https://github.com/videogamepreservation/dukenukem3d/blob/ef...
-
The project with a single 11,000-line code file
Duke Nukem 3D had BUILD.C (6500 lines), ENGINE.C (8800 lines), and GAME.C (6000 lines).
-
What is the cleanest, most well written, best structured, open source C project you've seen?
I second the Quake games as well. Despite their age, the OG releases are still pretty timeless (especially compared to some of their contemporaries). You can read more about them on Fabien Sanglard's blog. He's done code reviews of Quake 1-3, Doom 1-3, Duke3D, and more.
linux
-
Linus Torvalds adds arbitrary tabs to kernel code
These are a bit easier to see what's going on:
https://github.com/torvalds/linux/commit/d5cf50dafc9dd5faa1e...
https://github.com/torvalds/linux/blob/d5cf50dafc9dd5faa1e61...
Unfortunately Github doesn't have a way to render symbols for whitespace, but you can tell by selecting the spaces that the previous version had leading tabs. Linus changed it so that the tokens `default` and the number e.g. `12` are also separated by a tab. This is tricky, because the token "default" is seven characters, it will always give this added tab a width of 1 char which makes it always layout the same as if it were a space no matter if you use tab widths of 1, 2, 4, or 8.
- Show HN: Running TempleOS in user space without virtualization
-
PfSense Software Embraces Change: A Strategic Migration to the Linux Kernel
There was also a Gentoo effort to run atop FreeBSD[0]. The challenge of course is that afaik none of the BSD kernel ABIs are considered stable. The stable interface is the BSD libc. That said, with binfmt_misc, I don't see a reason you couldn't just run (at least some) FreeBSD binaries on Linux with a thin syscall translation layer (rather something like qemu-system) and then your layer hooked via binfmt_misc. I'm not aware of anyone who has done this for FreeBSD, but prior efforts existed as alternate binfmts for SysVr4/5 ELF binaries[2]. Either way would take some elbow grease, but you *might* even be able just reuse binfmt_elf and just have a new interpreter for FreeBSD elf.
[0] https://wiki.gentoo.org/wiki/Gentoo_FreeBSD
[1] https://docs.kernel.org/admin-guide/binfmt-misc.html
[2] https://github.com/torvalds/linux/blob/master/fs/binfmt_elf....
-
Improvements to static analysis in GCC 14
> The original less-than check was deemed incorrect
It was only deemed incorrect because of an information leak. Not because it's a valid use-case for user space to copy smaller portions of *hwrpb into user space. https://github.com/torvalds/linux/commit/21c5977a836e399fc71...
- Linus Torvalds accepts a merge commit to the Linux kernel
-
TinyMCE (also) moving from MIT to GPL
Correct. And the combined work needs to carry the MIT license text and copyright attributions for the MIT software authors. With binary distribution it must also be overt, not hidden in some source code drop, but directly accompanying the binary.
Many people who talk about relicensing never credit the MIT developers or distribute the MIT license text. "Because it's GPL now."
I don't think that you believe that, but many developers do.
Some don't see the need for source code scans for Open Source compliance, because the license.txt says GPL, so it's GPL. Prime example is the Linux kernel. There is code under different licenses in there, but people don't even read https://github.com/torvalds/linux/blob/master/COPYING till the end ("In addition, other licenses may also apply.") and conclude it's simply GPL 2 and nothing else.
Also be aware that sublicensing is not the same as relicensing.
-
Linus Torvalds is looking for a more modern GUI editor
> Does he have something against it?
He notoriously hates GNU Emacs, yes.
https://marc.info/?m=122955159617722
https://github.com/torvalds/linux/blob/master/Documentation/...
-
The Linux Kernel Prepares for Rust 1.77 Upgrade
So If we would only count code and not comments, it is only 9489 LoC Rust. Which would be about 0.03% and if we take all lines and not only LoC it would be around 0.05%
[0] https://github.com/XAMPPRocky/tokei
[1] https://github.com/torvalds/linux/commit/b401b621758e46812da...
-
Proposed Windows NT sync driver brings big Wine/Proton performance improvements
AIUI fsync is built on futex_waitv which has been upstreamed. So this has to be more than that.
https://github.com/torvalds/linux/commit/a0eb2da92b715d0c97b...
-
Tell HN: GitHub no longer readable without JavaScript
git clone --no-checkout --depth 1 https://github.com/torvalds/linux.git $dir
What are some alternatives?
EVE-IPH - Code for the EVE Isk per Hour program
zen-kernel - Zen Patched Kernel Sources
xbps - The X Binary Package System (XBPS)
DS4Windows - Like those other ds4tools, but sexier
oletools - oletools - python tools to analyze MS OLE2 files (Structured Storage, Compound File Binary Format) and MS Office documents, for malware analysis, forensics and debugging.
winapps - Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration.
Asterisk - The official Asterisk Project repository.
Open and cheap DIY IP-KVM based on Raspberry Pi - Open and inexpensive DIY IP-KVM based on Raspberry Pi
serenity - The Serenity Operating System 🐞
DsHidMini - Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers
RyzenAdj - Adjust power management settings for Ryzen APUs
edk2-sdm845 - (Maybe) Generic edk2 port for sdm845