dukenukem3d
Asterisk
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dukenukem3d | Asterisk | |
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3 | 11 | |
151 | 1,944 | |
- | 6.1% | |
10.0 | 9.3 | |
over 10 years ago | 4 days ago | |
C++ | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dukenukem3d
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Alan MacMasters: How the great toaster hoax was exposed
A while ago most people thought QuakeWorld was the first game to do client-side prediction. Carmack has a .plan from 1996 talking about it so there's a clear reference.
But one day I went to the wiki page for client-side prediction and it said Duke Nukem 3D was first which I thought was curious, so I checked the reference on it and it was a recent interview with Ken Silverman - creator of the Build engine that DN3D ran on - which clearly stated DN3D was first:
> "People may point out that Quake’s networking code was better due to its drop-in networking support, [but] it did not support client side prediction in the beginning,” he explains. “That’s something I had come up with first and implemented in the January 1996 release of Duke 3D shareware."
Pretty unfair for Ken, I thought, that everyone’s got the wrong idea that it’s QuakeWorld. Since the source is available, with the help of Hacker News we even found the code for it in game.c[0].
To be a good citizen I went back over to the Wikipedia page and added a link to the source code to help solidify the claim. But while I was there I went back and read the interview again, and noticed a part I’d skimmed the first time:
> "It kind of pisses me off that the Wikipedia page article on ‘client side prediction’ gives credit to Quakeworld due to a lack of credible citations about Duke 3D."
I wondered if and when it had been changed from saying Duke 3D to QuakeWorld in the past (before eventually being changed back again sometime after the interview), so I went and had a look through the page history. It had been changed a few years ago. And the person who had removed it due to lack of any citations... was me.
[0] https://github.com/videogamepreservation/dukenukem3d/blob/ef...
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The project with a single 11,000-line code file
Duke Nukem 3D had BUILD.C (6500 lines), ENGINE.C (8800 lines), and GAME.C (6000 lines).
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What is the cleanest, most well written, best structured, open source C project you've seen?
I second the Quake games as well. Despite their age, the OG releases are still pretty timeless (especially compared to some of their contemporaries). You can read more about them on Fabien Sanglard's blog. He's done code reviews of Quake 1-3, Doom 1-3, Duke3D, and more.
Asterisk
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Serial connection to TI Silent 707
More useful is that it confirms that the 707 complies with the Bell v.21 standard. This is only 300 baud. However that makes a phone line very easy to emulate within the popular, open source PBX software Asterisk.
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My collection of Ansible roles for self-hosting everything with Rocky Linux and FreeIPA
Asterisk VOIP PBX
- La fraude au faux conseiller, nouvelle arnaque bancaire difficile à empêcher - Le Monde
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Hi! I’m working on a PBX in Asterisk and I need to get the CDR with an specific group of columns, like call ID, source, destination, date of the call and time of the call. The problem is that I can’t separate the variable “start”, that contains date and time, in two variables. Can someone help me?
[a] https://github.com/asterisk/asterisk/blob/master/configs/samples/cdr_custom.conf.sample
- The project with a single 11,000-line code file
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Help deciphering systemd service status
EDIT: Given that the example asterisk unit file uses a "notify" type service, which is just an exec with bells and whistles, I'm leaning towards:
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ARI: Trying to play a sound file from URI
In this case, that registered provider is res_http_media_cache which handles http and https. Since there's no provider today that handles file, those error out.
What are some alternatives?
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