duckscript VS rustc_codegen_clr

Compare duckscript vs rustc_codegen_clr and see what are their differences.

rustc_codegen_clr

This rust compiler backend(module) emmits valid CIL (.NET IR), enabling you to use Rust in .NET projects. (by FractalFir)
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duckscript rustc_codegen_clr
3 6
489 981
- -
8.2 9.7
4 days ago 3 days ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

duckscript

Posts with mentions or reviews of duckscript. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-07.
  • RustPython
    14 projects | news.ycombinator.com | 7 Feb 2024
  • New alternative for clap (declarative, basic and simple)
    7 projects | /r/rust | 5 Aug 2022
    Currently i'm using it in cargo-make but will also use it later to parse args for duckscript commands.
  • Are there any embeddable languages in rust?
    6 projects | /r/rust | 22 Oct 2021
    At it's most basic you could make a really simple interpreter by just doing such a thing, and there is essentially already such a simple language like that built for/in rust called Duckscript (rust has a surprisingly large number of little embedded languages), and that would be completely and entirely sufficient for many purposes, though if you want speed then you'll need to JIT or AOT the code, which is why wasm is so handy as you can interpret or JIT (or even AOT it with wasmer) without the much larger overhead of a, for example, javascript or java embedded runtime.

rustc_codegen_clr

Posts with mentions or reviews of rustc_codegen_clr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-07.
  • Rust to .NET compiler – Progress update
    1 project | news.ycombinator.com | 3 May 2024
    The author answers the "why" in the FAQ https://github.com/FractalFir/rustc_codegen_clr?tab=readme-o.... I didn't find it very convincing but I'm sure the author will learn a lot of neat things along the way.
  • Rust in .NET Projects
    1 project | news.ycombinator.com | 7 Feb 2024
  • RustPython
    14 projects | news.ycombinator.com | 7 Feb 2024
  • The Rust compiler backend for .NET can now compile std with (numerous) errors, and supports allocation (Box, Vec, String, etc.)
    1 project | /r/rust | 7 Dec 2023
    After adding support for statics and many bug fixes related to pointers/slices, my compiler backend targeting .NET can finally build a barely working version of the standard library. It can be loaded into the .NET runtime, allocate memory (e.g. for a Box, Vec or String), push elements to Vec's and String's (currently without relocations). There are also some other parts of the standard library that already work, but I want to stress that the project is still fairly early into development (I started working on it late August), and you should expect most things in std to not work at all. Things working is the exception, not the rule. This newest set of commits allows you to use a small subset of the standard library, within code running inside the .NET runtime. | Here is some Rust code that I wrote to demo the ability to use the Rust std within the .NET runtime:
  • .NET backend for Rust now compiles 1000 functions within core.
    1 project | /r/rust | 29 Nov 2023
    This is a small update about my rustc backend, which is supposed to allow compilation of Rust code into .NET assemblies. This would allow you to use Rust crates in C#, and C# libraries in Rust.
  • Need help modeling some type constraints
    1 project | /r/rust | 19 Oct 2023
    I am currently working on a rust codegen targeting .NET. One of the features I currently work on is a .NET interop layer, mycorrhiza, and I am having some trouble modeling certain type constraints. There are 2 ways to store a reference to a GC type in Rust: 1. By a handle - this type has some cost associated with it, but can be stored anywhere (heap, stack). 2. By a raw reference - raw references may only live on the stack. They can be copied, and behave almost exactly like a normal rust type (with exceptions related to transmutes and enums), as long as they are stored on the stack.

What are some alternatives?

When comparing duckscript and rustc_codegen_clr you can also consider the following projects:

gluon - A static, type inferred and embeddable language written in Rust.

ffidji - 🐶 FFIDJI is a tool to automatically generate bindings between languages, like calling Rust code from C# for instance.

wasmi - WebAssembly (Wasm) interpreter.

pavex - An easy-to-use Rust framework for building robust and performant APIs

BulbScript-for-Wiz-Lights - BulbScript is a simple scripting language for controlling Philips Wiz Lightbulbs using the pywizlight library.

wrapped_mono - Wrapper around mono library. Allows easy loading and interop between code written for the .NET framework and Rust.

rune - Rune is a programming language developed to test ideas for improving security and efficiency.

openEcommerce - .NET 6, ASP.NET Core 6, Entity Framework Core 6, C# 10, Angular 14, CQRS, Clean Architecture,SOLID, DDD.

mun - Source code for the Mun language and runtime.

kalem.rs - Fegeya Kalem.rs, Rust implementation of Kalem, work-in-progress.

run_script - Run shell scripts in rust.

extism - The framework for building with WebAssembly (wasm). Easily load wasm modules, move data, call functions, and build extensible apps.