ds_cinder
nanovg
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ds_cinder
- So you want to write a GUI framework
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Cinder – a C++ library for programming with aesthetic intent
I developed in Cinder about 10 years ago. The company I was working for was using openframeworks for a different project and I start looking at Cinder for new version with better features. I started building out a new framework on top of Cinder (https://github.com/Downstream/ds_cinder). It’s still actively developed today and has been used in making a lot of really cool interactive designs. It’s pretty cool to see this project still kicking.
nanovg
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nanovg VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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2D graphics lib recommendation?
I use nanovg for my projects and it works surprisingly well for its size. It integration is pretty simple .... if you know a little bit of OpenGL, otherwise there is a slight learning curve.
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minimax — minimalist 3D game engine in Clojure
The "engine" is built on top of amazing https://www.lwjgl.org/ and https://github.com/bkaradzic/bgfx/, and UI system is baked by https://github.com/memononen/nanovg and https://github.com/facebook/yoga
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Randazzo: PMDG 737 Unstable with SU11 Beta.
It's a library for drawing vector shapes, sort of like SVG - https://github.com/memononen/nanovg The old way in the SDK was with GDI+, but the benefit of a vector format is scalability to higher resolutions and better GPU usage. The workaround potentially costs some frames, but its better than bust panels for now.
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Simple 2D game
If you are a beginner in computer graphics, I strongly suggest you to look at the nanovg library: it contains all the primitives you might want to render (circles, lines, filled polygons, text, images, ...). Integrating it in existing codebase is not that hard, since the library is rather small.
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W4 Games formed to strengthen Godot ecosystem
NanoVG is the closest thing I came across when I had a similar quesiton: https://github.com/memononen/NanoVG
unfortunately it doesn't seem like it's getting steady updates now unlike the last time I checked. But I imagine it's pretty mature at this point. There also seem to be ports in Metal/DX11 if you didn't want to be stuck in OpenGL.
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Why are there so little Skia recources?
Also there's NanoVG if you really want a vector api in C, but don't need anti-aliased clipping.
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Advice for the next dozen Rust GUIs
Getting sufficient antialiasing quality for 2D graphics is difficult on GPUs. https://github.com/memononen/nanovg accomplishes this with GL2/GLES2 level hardware for most of the stuff one would want to render as part of a GUI. My project https://github.com/styluslabs/nanovgXC supports rendering arbitrary paths with exact coverage antialiasing, but requires GLES3.1 or GL4 level hardware for reasonable performance.
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Ask HN: Modern Alternatives to C
> to learn the 'nuts and bolts' of rendering
These nuts and bolts are very different between CPU and GPU. CPU-based libraries are painting pixels in bitmaps in system memory. Most GPU-based libraries are uploading indexed triangle meshes, and rendering them with weird shaders.
Worse, there're no good open source implementations of GPU-based ones. Microsoft ships an implementation as a part of OS (Direct2D) but it's not open source. Linux simply doesn't have an equivalent.
At least for initial versions, consider C interop with this https://github.com/memononen/nanovg It cuts a few corners (no cleartype for text, CPU overhead for repeated rendering of same static paths) but it's still good overall, simple, and easy to use.
> My only concern with C# is the cross compatibility
Works well on Linux, Windows and OSX, including ARM CPUs. Not sure about Android and iOS, never tested.
My largest concern with C# would be performance. Technically the language allows to code in any style, but most guides and examples are using OO-heavy one.
What are some alternatives?
AutoLyrixAlign - Pre-trained model and script to automatically align lyrics to polyphonic audio
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
jolikit - Java APIs to abstract away time (clocks, schedulers), simple 2D UIs (BWD), and a bit more, with default implementations
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
nannou - A Creative Coding Framework for Rust.
sokol - minimal cross-platform standalone C headers
VCSamples - Samples for VC++
MetalNanoVG - The Metal port of NanoVG.
22120 - 💾 Diskernet - Your preferred backup solution. It's like you're still online! Full text search archive from your browsing and bookmarks. Weclome! to the Diskernet: an internet on yer disk. Disconnect with Diskernet, an internet for the post-online apocalypse. Or the airplane WiFi. Or the site goes down. Or ... You get the picture. Get Diskernet. 80s logo. Formerly 22120 (project codename) ;P ;) xx;p [Moved to: https://github.com/i5ik/Diskernet]
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.