driven-decals
EasyButtons
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driven-decals | EasyButtons | |
---|---|---|
1 | 3 | |
565 | 1,000 | |
- | - | |
0.0 | 4.7 | |
7 months ago | 7 months ago | |
C# | C# | |
MIT License | MIT License |
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driven-decals
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
Take into consideration this other approach: Anatta336/driven-decals: A mesh-based PBR decal system for Unity's universal render pipeline. (github.com)
EasyButtons
- Call a Method via Button in the Inspector
- Is there custom editors or editor tools you can't do without?
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How do you do these custom functions within the Inspector? I havent found anything on it.
If you just want buttons for your functions i'd recommend Easy Buttons: https://github.com/madsbangh/EasyButtons
What are some alternatives?
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
resharper-unity - Unity support for both ReSharper and Rider
MyBox - MyBox is a set of attributes, tools and extensions for Unity
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
NaughtyAttributes - Attribute Extensions for Unity
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
UI-Toolkit-Plus - Boilerplate Code Generation, Tabs, Reorderable Manipulator, Built-in USS Exporter
UnityNativeScripting - Unity Scripting in C++