draw-over
godot-steering-ai-framework
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draw-over | godot-steering-ai-framework | |
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2 | 4 | |
14 | 1,005 | |
- | 4.9% | |
0.0 | 3.5 | |
almost 3 years ago | about 1 month ago | |
GDScript | GDScript | |
Mozilla Public License 2.0 | MIT License |
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draw-over
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Draw Over, a simple drawing app with optional transparent background, perfect for annotating screen casts and screen shots
Pencil tool records mouse positions and uses draw_polyline, Rectangle tool just draw_rectangles, Ellipse tool uses draw_polyline with scaled circle points, Text tool is a full blown TextEdit node so we have all edition goodies =]
godot-steering-ai-framework
- Steering behaviours - creating a vector flow field and using it to path 'minions' around a 'leader' entity
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Battle for Rhiannon Network - Devlog Summary - Log 007
Battle for Rhiannon NetworkDevlog SummaryCard Battling 3rd Person ShooterGame Engine: Godot 3.3Days Left: 46---Log 007- Created Enemy to rushes PlayerTook some time to learn FSM and Steering AI with help from u/NathanGDQuestLinks to the projects below:https://github.com/GDQuest/godot-design-patternshttps://github.com/GDQuest/godot-steering-ai-framework
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Stress testing Godot Steering AI Framework and AStar. It works pretty smooth :)
I’m using https://github.com/GDQuest/godot-steering-ai-framework for steering. I calculate path using godot astar implementation and then apply it to follow path option of steering framework. The steering framework itself is not super performant as it is implemented using gdscript, but for my game it’s more than enough. Check out it’s specific steering options to get some inspiration. It is well documented and has a lot of examples.
What are some alternatives?
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
gebs - A bullet spawner/pool and visual helper made in GDscript.
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
Gut - Godot Unit Test. Unit testing tool for Godot Game Engine.
imgui-godot - Dear ImGui plugin for Godot 4 (C#)
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
godot-space-invaders - Personal attempt at remaking the classic arcade game, Space Invaders. A project used to learn more about Godot and preparing myself for Ludum Dare 49.
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.