dragonruby-game-toolkit-contrib
ruby
dragonruby-game-toolkit-contrib | ruby | |
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15 | 183 | |
190 | 21,592 | |
0.5% | 0.7% | |
6.0 | 10.0 | |
11 days ago | 5 days ago | |
Ruby | Ruby | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dragonruby-game-toolkit-contrib
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DragonRuby Game Toolkit - Tech demo showing what Ruby is capable of: lighting, camera movement/parallax, physics and collision, all at 60 fps.
It’s a combination of the following sample apps: 1. Axis align bounding box collision 2. Simple camera 3. Lighting
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DragonRuby Game Toolkit - Game development gives such a different realm of problems to solve that you just don't see with app dev. I'd encourage y'all to give it a try (it's extremely rewarding). Here's an example.
The Indie and Pro version of DR let you create your own C Extensions. These sample apps guide you through the process step by step.
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I notice that there aren't many gaming engines that support Ruby script. I'm considering working on a more manageable project that will incorporate MRuby into the Love engine.
What we can safely open source is here (we try to expand this repo as much as we can): https://github.com/DragonRuby/dragonruby-game-toolkit-contrib
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With RubyConf 2022 around the corner, I added a bit more polish to DragonRuby's tech demo. Hope y'all can make it out to my talk where I'll be showing this off :-)
DragonRuby is awesome to work with. They’ve put together tons of super useful samples: https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/tree/master/samples
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To celebrate the 3-year anniversary of DragonRuby Game Toolkit (and 8 years as an Indie game dev), I'm making the game engine free for the next 3 days. Tips for succeeding as an Indie in the comments too.
There are some sample apps that show how to make buttons, so most guis would be a combination of using sprites and testing for click events. The tricky part is gonna be a fully functional text box. The dragonruby heads up display has one and the machinery to get that to work is here. A few people on the Discord server have actually pulled this off and have created toy IDEs with it ha.
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With RubyKaigi 2022 kicking off, I've made DragonRuby Game Toolkit free. Hope you enjoy and feel free to AMA about the engine.
We have a bullet hell sample app :-) https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/tree/master/samples/99_genre_arcade/bullet_hell
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Ruby rendering 4K scenes with physics at 60fps - DragonRuby Game Toolkit (link to source code in the comments)
The full implementation is ~350 lines of code. Here's the source.
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Soft body physics in Ruby (DragonRuby Game Toolkit) :-)
It might help to start with a simpler example. This is Pong written with the same structure. The general theme is to start simply and introduce abstraction at the “last responsible moment” as opposed to upfront: https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/blob/master/samples/99_genre_arcade/pong/app/main.rb
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Ruby is good for the soul. Have fun with it. That's the most important thing. Build a game. Here's one I'm working on (source code + playable link in the comments).
There are a ton of sample apps you can go through here: https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/tree/master/samples
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Flappy Bird clone written in 360 lines of Ruby (DragonRuby Game Toolkit). Link to playable game + source in the comments.
Working src link: https://github.com/DragonRuby/dragonruby-game-toolkit-contrib/blob/master/samples/99_genre_arcade/flappy_dragon/app/main.rb
ruby
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🚀Secure Rails Authentication: A Step-by-Step Guide to Sign Up, Log In, and Log Out
To create a new Rails app, you should have Ruby and Rails installed on your machine. You can find how to install Ruby on your local machine using the Ruby docs. You can install Rails by running the following command:
- Ruby – Implement Chilled Strings
- Ruby 3.3
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Tests Everywhere - Ruby
Ruby testing with RSpec
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YJIT Is the Most Memory-Efficient Ruby JIT
Not parent poster and do not have production YJIT experience. =)
My guess is that you would monitor `RubyVM::YJIT.runtime_stats[:code_region_size]` and/or `RubyVM::YJIT.runtime_stats[:code_gc_count]` so that you can get a feel for a reasonable value for your application, as well as know whether or not the "code GC" is running frequently.
https://github.com/ruby/ruby/blob/master/doc/yjit/yjit.md#pe...
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M:N thread scheduler for Ractors has been merged!
Link to the commit
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GitHub and Developer Ecosystem Control
Part of the major userbase pull in GitHub revolves around hosting a considerable number of popular projects including Angular, React, Kubernetes, cpython, Ruby, tensorflow, and well even the software that powers this site Forem.
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Undocumented Features of GitHub
Hold option and click on the “collapse file” button in the Files view of a commit or pull request, and it will collapse all the files.
Select text in a comment, issue, or pull request description and press r—the selected text (including markdown formatting) will get pre-populated as a markdown block quote reply in the next comment box.
Add .patch or .diff to any pull request URL if you want to see a plain-text diff of the pull request (e.g. maybe you want to quickly `curl ... | git apply -` an unmerged pull request into a local copy of the repo without trying to add and fetch the git remote that the pull request is from).
There are lots of keyboard shortcuts. For example, / to jump to the file finder.
Not so much a secret but more like a hiding in plain sight: when looking at a commit GitHub will show you the earliest and latest tag (i.e. release) that includes the commit. For example, this commit[1] first appeared in v3_2_0_preview3.
[1]: https://github.com/ruby/ruby/commit/892f350a7db4d2cc99c5061d...
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Ruby Outperforms C: Breaking the Catch-22
The title is misleading, just like other commenters mentioned. Just check how much indirection "rb_iv_get()" has to make (at the end, it will call [1], which isn't "a light" call). Now, check generated JIT code (in a blog post) for the same action where JIT knows how to shave off unnecessary indirection.
We are comparing apples and oranges here.
[1] https://github.com/ruby/ruby/blob/b635a66e957e4dd3fed83ef1d7...
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How to Check If a Variable Is Defined with Ruby's Defined? Keyword
I'm not sure why, but all the source values are listed here: https://github.com/ruby/ruby/blob/1cc700907d3ad3368272488a6f...
Maybe someone knowledgeable in the underpinnings of Ruby will explain why "class variable" was not hyphenated.
What are some alternatives?
MacRuby - MacRuby is an implementation of Ruby 1.9 directly on top of Mac OS X core technologies such as the Objective-C runtime and garbage collector, the LLVM compiler infrastructure and the Foundation and ICU frameworks.
CocoaPods - The Cocoa Dependency Manager.
dragon-game - Dragon Vs Dragon Game
advent-of-code - My solutions for Advent of Code
minigl - A minimal Game Library built on top of the Gosu gem.
SimpleCov - Code coverage for Ruby with a powerful configuration library and automatic merging of coverage across test suites
dragonruby-zif - Zif: A Drop-in Framework for DragonRuby GTK
CPython - The Python programming language
android.cr - Create Android applications using Crystal and the NDK
Ruby on Rails - Ruby on Rails
mrbweb-v - A test project that uses mruby to improve the processing of binary code.
yjit - Optimizing JIT compiler built inside CRuby