dr_libs
Audio decoding libraries for C/C++, each in a single source file. (by mackron)
soloud
Free, easy, portable audio engine for games (by jarikomppa)
dr_libs | soloud | |
---|---|---|
1 | 4 | |
1,151 | 1,649 | |
- | - | |
6.9 | 0.0 | |
about 2 months ago | about 1 month ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dr_libs
Posts with mentions or reviews of dr_libs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-25.
soloud
Posts with mentions or reviews of soloud.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-28.
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what annoys you most while using c++?
No, that has indeed solved it for me. But the first time I encountered it, my friend and I spent quite awhile debugging the problem. Almost 2 hours, I believe. We still have an open issue about that one.
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Has anybody gotten the SoLoud audio library working with MSVC 2019?
Hey folks, I've migrated a project from MSVC 2017 to 2019, and for the life of me cannot get SoLoud to run without crashing. Here is a link to a more descriptive description of the problem I'm having. I've stripped my project down to the following, and I'm still getting crashes:
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Cross platform audio frameworks in Cpp?
soloud: https://github.com/jarikomppa/soloud
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How To Make A Sound Library In C Win32 Api
You may have luck looking at soloud's backends for winmm or wasapi