doukutsu-rs
rust
doukutsu-rs | rust | |
---|---|---|
15 | 2,686 | |
817 | 93,461 | |
2.2% | 1.6% | |
8.2 | 10.0 | |
19 days ago | 2 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
doukutsu-rs
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FAQ for people who are suddenly getting this game/sub recommended to them.
The original 2004 freeware release is still conveniently available on the Tribute site. But if you want something more modern with more quality of life features, you can try doukutsu-rs.
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Cave Story+ Steam Question
however, i believe doukutsu-rs (a fan-made engine recreation) has cutscene skip, and can be used with the game files from CS+ steam... if you're playing hardmode for the steam achievement you'll miss out on it and any others, though
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Longtime fan looking to enhance the game with QoL mods, where should I start?
i wouldn’t recommend NX - doukutsu-rs is a lot better, more accurate and actively supported, plus it supports data files from nicalis ports (ie. allowing you to play with CS+ sprites and challenges)
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Playability on mac or ios?
iOS, no afaik, mac, yes - doukutsu-rs has a native mac port and the original freeware version can be run through wine
- How do I play Cave Story at 60fps and true widescreen on PC?
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What is the definitive version of the game on PC?
doukutsu-rs, which can also be used with CS+ data files (not included, for obvious reasons) and implements a number of features from CS+ (like cutscene skip, support for CS+ soundtracks, graphics, and challenges if you're using those data files, and local 2-player co-op). The mechanics are pretty accurate to the original game, with only a handful of minor inconsistencies which I'm sure will be fixed eventually™ as the engine is still actively in development.
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keb story
If you want to play the freeware on PC, I highly recommend https://github.com/doukutsu-rs/doukutsu-rs
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Trying to apply english patch to cave story on macOS
NXEngine is quite inaccurate compared to the original freeware version. These days you should be using doukutsu-rs if you need an alternate engine to play the game.
- Help with setting up Cave Story on steam deck
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Is there a way to play this game on an Intel Mac running Catalina?
You can play freeware and remastered (Steam and Switch) versions natively on Mac using doukutsu-rs: https://github.com/doukutsu-rs/doukutsu-rs
rust
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Rust to .NET compiler – Progress update
> There are online Rust compilers and interpreters already if you just want to rapid prototype and develop ideas in Rust
You are responding to one of the key developers of Rust early on[1], who's been working with the language for 14 years at that point.
[1] https://github.com/rust-lang/rust/graphs/contributors?from=2... and he's still #16 in commits overall today, despite almost no activity on the rust compiler since 2014.
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Create a Custom GitHub Action in Rust
If you haven't dipped your touch-typing fingers into Rust yet, you really owe it to yourself. Rust is a modern programming language with features that make it suitable not only for systems programming -- its original purpose, but just about any other environment, too; there are frameworks that let your build web services, web applications including user interfaces, software for embedded devices, machine learning solutions, and of course, command-line tools. Since a custom GitHub Action is essentially a command-line tool that interacts with the system through files and environment variables, Rust is perfectly suited for that as well.
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Why Does Windows Use Backslash as Path Separator?
Here's an example of someone citing a disagreement between CRT and shell32:
https://github.com/rust-lang/rust/issues/44650
This in addition to the Rust CVE mentioned elsewhere in the thread which was rooted in this issue:
https://blog.rust-lang.org/2024/04/09/cve-2024-24576.html
Here are some quick programs to test contrasting approaches. I don't have examples of inputs where they parse differently on hand right now, but I know they exist. This was also a problem that was frequently discussed internally when I worked at MSFT.
#include
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I hate Rust (programming language)
> instead of choosing a certain numbered version of the random library (if I remember correctly) I let cargo download the latest version which had a completely different API.
Yeah, they didn't follow the instructions and got burned. I still think that multiple things went wrong simultaneously for that experience. I wonder if more prevalent uses of `#[doc(alias = "name")]` being leveraged by https://github.com/rust-lang/rust/pull/120730 (which now that I check only accounts for methods and not functions, I should get on that!) so that when changing APIs around people at least get a slightly better experience.
- Rust Weird Exprs
- Critical safety flaw found in Rust on Windows (CVE-2024-24576)
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Unformat Rust code into perfect rectangles
Almost fixed the compiler: https://github.com/rust-lang/rust/pull/123325
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Implement React v18 from Scratch Using WASM and Rust - [1] Build the Project
Rust: A secure, efficient, and modern programming language (omitting ten thousand words). You can simply follow the installation instructions provided on the official website.
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Show HN: Fancy-ANSI – Small JavaScript library for converting ANSI to HTML
Recently did something similar in Rust but for generating SVGs. We've adopted it for snapshot testing of cargo and rustc's output. Don't have a good PR handy for showing Github's rendering of changes in the SVG (text, side-by-side, swiping) but https://github.com/rust-lang/rust/pull/121877/files has newly added SVGs.
To see what is supported, see the screenshot in the docs: https://docs.rs/anstyle-svg/latest/anstyle_svg/
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Upgrading Hundreds of Kubernetes Clusters
We strongly believe in Rust as a powerful language for building production-grade software, especially for systems like ours that run alongside Kubernetes.