dotween VS xNode

Compare dotween vs xNode and see what are their differences.

dotween

A Unity C# animation engine. HOTween v2 (by Demigiant)

xNode

Unity Node Editor: Lets you view and edit node graphs inside Unity (by Siccity)
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dotween xNode
24 9
2,246 3,143
- -
6.0 2.8
3 months ago 7 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dotween

Posts with mentions or reviews of dotween. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-28.

xNode

Posts with mentions or reviews of xNode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-27.

What are some alternatives?

When comparing dotween and xNode you can also consider the following projects:

PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

DawgSharp - DAWG String Dictionary in C#

Array2DEditor - Use 2-dimensional arrays in Unity's Inspector.

SliccDB - Light Embedded Graph Database for .net

UE-BUITween - Unreal 4 UMG UI tweening plugin in C++

nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.

Hero-Grid - Flexible grid system to create grid style features like tilemaps, base building games, strategy games, tactics games, 4X etc.

EditorStylesScriptable - Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime.

Hero-Library - Multi-purpose Unity library that extends functionality.

Pplus - A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project