dotween
xNode
dotween | xNode | |
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24 | 9 | |
2,246 | 3,143 | |
- | - | |
6.0 | 2.8 | |
3 months ago | 7 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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dotween
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dotween VS PrimeTween - a user suggested alternative
2 projects | 28 Sep 2023
- I added moving obstaclesto my game to increase difficulty, but I'm doing it through animation. What is a good method to move an object back and forth on any axis via script?
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Started working on a Juice library for common UI/GameObject effects (see comments for details)
Being inspired by frameworks like DOTween and Microsofts own LINQ I decided to just make a similarly "build it up like a chain" approach. To illustrate (this was one of the effects shown in the video above):
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how do you develop your UI? (please read)
A lot depends on what kind of UI and animations you need. If most you need is not-too-complex fading, moving, scaling and rotation buttons and screens around, then my advice is to look into tweening libraries like DOTween. With them you can setup simple (UI or not) animations in code (I think there's also a visual editor in the paid version, but I never used it). In my experience (mostly mobile gamedev) it's quite simple to use and is more than enough for animating UI (which itself is just simple or 3-/9-sliced PNGs).
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Any tips on improving my UI?
I'm just working on UI for a school project. If you are not using it yet, you should try the DoTween (http://dotween.demigiant.com/ ) library out, it makes making animations through code super easy.
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Please suggest some tools and plugins to make my life easy.
DOTween, the new Input System, xDavidLeon's Hero-Grid and Hero-Library: http://dotween.demigiant.com/, https://github.com/xDavidLeon/Hero-Grid and https://github.com/xDavidLeon/Hero-Library
- Has Unreal a Dotween equivalent ?
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Does ANYONE has experience with DOTween?
Perhaps this is related to your issue: https://github.com/Demigiant/dotween/issues/296
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making a captcha but also it's an RPG (in progress, devlog in comments)
I may be telling you something you already know, but DOTween is both free and very useful for linear interpolation and tweening objects around and I'm using that to handle my grid based movement - and speaking of that, I mostly picked up how to put grid movement in using this tutorial
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A Little Bit Of Everything: Unity Complete Package
DOTween Tweening tool by Daniele Giardini. Tweening makes everything great, I personally use DOTween but I know there are several options out there.
xNode
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Building a visual programming language in Unity
For the former try https://github.com/Siccity/xNode
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making a captcha but also it's an RPG (in progress, devlog in comments)
There's also XNode which is an open-source node-based framework for manufacturing systems in unity which I quite like, but the learning curve is a bit steep. There's no real documentation per se, but there's plenty of tutorials on youtube (incl. mine, plug plug plug) so it is possible to pick up once you've got over the foibles of how it works.
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Speech# - Unity Dialogue System w/ Node Based Dialogue Editor, C# Scripting, Localization Database
I used https://github.com/Siccity/xNode which has a permissive license. There's also a built in node solution in recent versions of Unity, but it's too volatile for me, so I went with this solution. If you need a dialogue editor for characters and want to use C# scripting that's what this asset is for, if you just need to make a node editor, I would recommend xNode.
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Anyone interested in a Graph Node tool?
For the underlying framework are you using https://github.com/alelievr/NodeGraphProcessor or https://github.com/Siccity/xNode ? (and if not - how why did you choose to roll your own? )
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Looking for a story planning tool.
The other day I started looking into this. Discovered xnode for unity https://github.com/Siccity/xNode
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How do you create your branching dialogue paths?
Xnode
- I want to try my hand at making a simple Visual Scripting asset for the Unity Editor. What exactly is a "node"? I would like my node object to stretch so it can't be a sprite.
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Is there an asset that adds visual scripting to an in-game level editor (for VR)?
I’ve just finished implementing something sort of like that, and xNode provides node functionality that I found really useful.
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Made a Voxel Engine with procedural generation stuffs
https://github.com/Siccity/xNode check it and its docs
What are some alternatives?
PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
DawgSharp - DAWG String Dictionary in C#
Array2DEditor - Use 2-dimensional arrays in Unity's Inspector.
SliccDB - Light Embedded Graph Database for .net
UE-BUITween - Unreal 4 UMG UI tweening plugin in C++
nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
Hero-Grid - Flexible grid system to create grid style features like tilemaps, base building games, strategy games, tactics games, 4X etc.
EditorStylesScriptable - Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime.
Hero-Library - Multi-purpose Unity library that extends functionality.
Pplus - A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project