dotdevelop
gaseous-giganticus
dotdevelop | gaseous-giganticus | |
---|---|---|
17 | 18 | |
286 | 109 | |
3.1% | - | |
0.0 | 5.3 | |
18 days ago | 5 months ago | |
C# | C | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dotdevelop
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Good IDE for potato pc
Monodevelop? https://www.monodevelop.com/
- Dotdevelop: A Monodevelop Fork
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Microsoft is discontinuing Visual Studio for Mac after major overhaul
Yeah, to my understanding Visual Studio for Mac was a fork of MonoDevelop [0].
Microsoft does also mean mac/iOS frontend for cross-platform. There's a cross-platform MAUI Extension for VS Code in Preview: https://devblogs.microsoft.com/visualstudio/announcing-the-d...
[0] https://www.monodevelop.com/
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Version de visual Studio
Hay un ide para Net que es ope source para Linux https://www.monodevelop.com/
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SharpDevelop alternative for MacOS?
found this looks okay, if someone knows anything better than this (even paid ones), i would appreciate your suggestion.
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Learning C# Programming Language
. Microsoft created this portable and cross-platform code editor. It can be used with C# and has a large library of extensions. You can use other open source development environments like **MonoDevelop
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After 5 years of studying programming i mostly used VS and it had everything i need, but resently i discovered some other IDEs and fount not using VS at all (and yes this is my face, originally was making meme for a friend)
Prettysure its not https://www.monodevelop.com/
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Ask HN: What is the most impactful thing you've ever built?
Monodevelop, I think: https://www.monodevelop.com
It wasn't a planned thing. I had recently got injured playing football, so I was stuck at home, not being able to walk or drive. I started checking the #mono IRC channel (it was 2003 and internet was something you did over a 48k modem, when your home phone line was not needed). Some guys, lead by Miguel de Icaza, the founder of Gnome, were implementing a compiler of C# and a bytecode interpreter of .NET IL, and I was very curious about it. I downloading, compiling and trying things out.
Then one day Miguel wrote in the channel that it would be nice to have some graphical editor and that somebody could perhaps port SharpDevelop over to Linux, by replacing Windows.Forms by calls to GTK. I said that I'd give it a shot and... well, 10 days later we had a working editor and half a dozen of contributors.
https://tirania.org/blog/archive/2008/Mar-14.html
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Any way to download Windows’ Visual Studio on intel mac?
There is a Visual Studio for Mac version, but an underlying problem is .NET Framework as it officially doesn't run on anything that's not Windows, you could try using Mono with VS or it's accompanying MonoDevelop instead but I've never had a great or even good experience using it.
- MonoDevelop | MonoDevelop cross platform c# gtk lightweight ide that lists all events in controls like in visual studio. Quality Microsoft ide for Linux/Mac/win
gaseous-giganticus
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Simulating Fluids, Fire, and Smoke in Real-Time
I think the curl noise paper is from 2007: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-cu...
I've used the basic idea from that paper to make a surprisingly decent program to create gas-giant planet textures: https://github.com/smcameron/gaseous-giganticus
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Friday Post: What is something you made or solved in C that you are proud off?
Gaseous-giganticus - procedurally generates gas giant planet textures for space games, etc.
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How can I generate realistic planetary cloud cover?
This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
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Procedural Gas Giant
Here's my own gas giant thingy, which produces (what I imagine to be) decent results, but is quite slow.
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How do i use/compile gaseous giganticus?
Hi. I'm the author of gaseous-giganticus. You do not need to apply the patch, as it was incorporated into the source already a long time ago: https://github.com/smcameron/gaseous-giganticus/commit/b3ca95f2f3975d6ca97029dae166e2daf068b3f0
- Ask HN: What is the most impactful thing you've ever built?
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Aside from hobby and practice, what are some genuinely useful personal apps?
I needed some gas giant textures for planets in my space game so I made this thing, which also ended up getting used by other people for their Kerbal Space Program mods.
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Empyrion -- Galactic Survival - #3 by pavloocheretianyi01 on DeviantArt
Is that gaseous-giganticus output that I spy?
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Best (preferably free) procedural planet texture generators
I've made a couple. For gas giants, gaseous-giganticus. For earthlike, or rocky planets, there's a program called "earthlike.c" in the space-nerds-in-space repo. Other than allowing you to supply an input image to use more or less as a color palette, they don't allow much in terms of customization, though there are quite a few knobs you can turn.
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What is your best project using C?
Most innovative thing, or what I'm most astonished I actually successfully pulled off against all odds, is probably gaseous-giganticus, which is a program that uses curl noise for procedural fluid flow(pdf) on the surface of a sphere to create cubemap textures for procedurally generated gas giant planets.
What are some alternatives?
MonoDevelop - MonoDevelop is a cross platform .NET IDE
ebsynth - Fast Example-based Image Synthesis and Style Transfer
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
lsblk - List information about block devices in the FreeBSD system.
texture - Procedural texture generation package.
ini-parser - Read/Write an INI file the easy way!
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
snapcraft - Package, distribute, and update any app for Linux and IoT.
chip-walo - CHIP-8 Emulator using C and SDL2.
Visual Studio Code - Visual Studio Code