dotNext
osu-framework
dotNext | osu-framework | |
---|---|---|
6 | 7 | |
1,527 | 1,568 | |
1.8% | 1.0% | |
9.6 | 9.9 | |
13 days ago | 7 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dotNext
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How Do Nested Static Generic Types Work When Their Outer Types Are Also Generic?
Your example runs as I'd expect. I'm using DotNext's TypeMap and am not understanding why underlying arrays (entries) are indexed differently for two instances of the same type am seeing what I expected. I obviously idioted.
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Ask HN: Examples of Top C# Code?
"DotNEXT" is a repo that enhances the code from .NET core, and has examples of using new API's that you can't even find tutorials for on the internet/examples from in public code.
For instance, there's been a class since .NET 6, "RandomAccess", for high-performance random-access file I/O (potentially async), and I couldn't find a single damn use of it on the internet.
But then this repo had a whole utility class for it, and it's chock full of similar things:
https://github.com/dotnet/dotNext/blob/d4111528297ff3b6567b9...
Similarly, I would recommend stuff by the .NET core team.
I'm particular biased towards the low-level/interop team. Anything by Tanner Gooding is great, stuff by Michal Strehovský, Aaron Robinson, Elinor Fung.
- DotNEXT Libraries
- DotNEXT libraries
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Best C# library for extra features
DotNext
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What annoys you about C#/.Net?
Someone else used the name dotNext since MS didn't
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
What are some alternatives?
Akka.net - Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
osu - rhythm is just a *click* away!
Jint - Javascript Interpreter for .NET
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Jot - Jot is a library for persisting and applying .NET application state.
MonoGame - One framework for creating powerful cross-platform games.
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
dotnet - This repo is the official home of .NET on GitHub. It's a great starting point to find many .NET OSS projects from Microsoft and the community, including many that are part of the .NET Foundation.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Coravel - Near-zero config .NET library that makes advanced application features like Task Scheduling, Caching, Queuing, Event Broadcasting, and more a breeze!
Wave Engine - This repository contains all the official samples of Evergine.