dotNext
Jint
dotNext | Jint | |
---|---|---|
6 | 24 | |
1,527 | 3,910 | |
5.0% | - | |
9.6 | 9.1 | |
11 days ago | 11 days ago | |
C# | C# | |
MIT License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dotNext
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How Do Nested Static Generic Types Work When Their Outer Types Are Also Generic?
Your example runs as I'd expect. I'm using DotNext's TypeMap and am not understanding why underlying arrays (entries) are indexed differently for two instances of the same type am seeing what I expected. I obviously idioted.
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Ask HN: Examples of Top C# Code?
"DotNEXT" is a repo that enhances the code from .NET core, and has examples of using new API's that you can't even find tutorials for on the internet/examples from in public code.
For instance, there's been a class since .NET 6, "RandomAccess", for high-performance random-access file I/O (potentially async), and I couldn't find a single damn use of it on the internet.
But then this repo had a whole utility class for it, and it's chock full of similar things:
https://github.com/dotnet/dotNext/blob/d4111528297ff3b6567b9...
Similarly, I would recommend stuff by the .NET core team.
I'm particular biased towards the low-level/interop team. Anything by Tanner Gooding is great, stuff by Michal Strehovský, Aaron Robinson, Elinor Fung.
- DotNEXT Libraries
- DotNEXT libraries
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Best C# library for extra features
DotNext
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What annoys you about C#/.Net?
Someone else used the name dotNext since MS didn't
Jint
- Jint – A JavaScript Interpreter for .NET
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Is there a way to dynamically interpret a string as javascript within a C# winforms program?
Jint https://github.com/sebastienros/jint
- Any framework/library for validating arbitrary code?
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Scripting inside Rimworld with Unity: Impossible? With java it is a 3 liner.
There are quite a lot of ways to run scripting languages in C#. I've no idea what JSR223 is but .NET has DLR for example. There are also multiple libraries: IronPython, NLua, Jint and Jurassic for Javascript. There's also older version of CS-Script working with .NET Framework.
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Is there any way to use Javascript to code in Unity anymore?
You can. Embeding lua is a trivial task, and I'm reasonably sure there even are plug-and-play solutions for that, and for JS there's JINT.
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Running custom code from users
I personally use Jint (a multi-platform Javascript interpreter) since Roslyn is not available on mobile. It basically has the same kind of functionality as Roslyn, but it's JS. JS is well-known and accessible to everybody, but Roslyn might be faster since there's no double indirection when interpreting the script. It also depends on what language your users are comfortable with or could learn easily.
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Classic BBS (code in comments)
Ah yeah, I looked into it more and decompiled the game to find that it appears they're using Jint to interpret the Javascript, and from testing with someone's REPL BBS server I can find that it's a pretty well isolated environment. Only ways around it I can think of are by exploiting some vulnerability in the sandbox to do external requests, modding the game itself to update the api, or running a parallel server to do some janky communication through the save state data.
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.NET-compatible scripting languages for users to write their own scripts to query/manipulate objects/properties in the app
We used https://github.com/sebastienros/jint for scripting, it's ES5 JS implementation.
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The experience of creating my own JavaScript runtime - #2
Jint is a JS interpreter with an integrated engine built in C#, like V8, he is responsible for all the base code execution as well as EcmaScript implementations such as default constructors, syntax, Promises... I studied its features in depth to start and it was a bit hard (in the beginning).
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The experience of creating my own JavaScript runtime - #1
MelonRuntime is based on Jint, a JavaScript interpreter created by Sébastien Ros, software developer in the ASP.NET team at Microsoft. Melon works from bindings and functionalities injected into this interpreter together with external typing (provided by another package that comes with the default project generated by the command npx melon new) and built-in tools.
What are some alternatives?
Akka.net - Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
Jurassic - A .NET library to parse and execute JavaScript code.
Jot - Jot is a library for persisting and applying .NET application state.
Jering.Javascript.NodeJS - Invoke Javascript in NodeJS, from C#
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
Edge.js - Run .NET and Node.js code in-process on Windows, MacOS, and Linux
dotnet - This repo is the official home of .NET on GitHub. It's a great starting point to find many .NET OSS projects from Microsoft and the community, including many that are part of the .NET Foundation.
Coravel - Near-zero config .NET library that makes advanced application features like Task Scheduling, Caching, Queuing, Event Broadcasting, and more a breeze!
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
UnityCsReference - Unity C# reference source code.
Outcome.NET - Never write a result wrapper again! Outcome.NET is a simple, powerful helper for methods that return a value, but sometimes also need to return validation messages, warnings, or a success bit.