dotNext
UnityCsReference
dotNext | UnityCsReference | |
---|---|---|
6 | 58 | |
1,527 | 11,399 | |
1.8% | 0.8% | |
9.6 | 7.2 | |
12 days ago | 1 day ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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dotNext
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How Do Nested Static Generic Types Work When Their Outer Types Are Also Generic?
Your example runs as I'd expect. I'm using DotNext's TypeMap and am not understanding why underlying arrays (entries) are indexed differently for two instances of the same type am seeing what I expected. I obviously idioted.
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Ask HN: Examples of Top C# Code?
"DotNEXT" is a repo that enhances the code from .NET core, and has examples of using new API's that you can't even find tutorials for on the internet/examples from in public code.
For instance, there's been a class since .NET 6, "RandomAccess", for high-performance random-access file I/O (potentially async), and I couldn't find a single damn use of it on the internet.
But then this repo had a whole utility class for it, and it's chock full of similar things:
https://github.com/dotnet/dotNext/blob/d4111528297ff3b6567b9...
Similarly, I would recommend stuff by the .NET core team.
I'm particular biased towards the low-level/interop team. Anything by Tanner Gooding is great, stuff by Michal Strehovský, Aaron Robinson, Elinor Fung.
- DotNEXT Libraries
- DotNEXT libraries
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Best C# library for extra features
DotNext
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What annoys you about C#/.Net?
Someone else used the name dotNext since MS didn't
UnityCsReference
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Anyone know what Unity's Matrix4x4 looks like internally?
I've checked their CS reference code on their Github, both here and here, but I want to dive a little deeper - specifically, I want to know what they're actually doing when determining validity of the Matrix4x4.
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Torn between chossing Unity & C# or going UE5 and C++. What made you choose unity?
Yep, but beyond just decompiling it, the c# layer of code is on GitHub: https://github.com/Unity-Technologies/UnityCsReference
- 2 minutes of silence for those who bought RTX 3070 and RTX 3070Ti
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Do you use System.Object.ReferenceEquals() ?
https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Scripting/UnityEngineObject.bindings.cs (after 2019.1)
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Custom method attribute for Animation Event Functions
The code where the method filtering for the Animation Event Inspector is done, is here (line 190). Is it possible to do something like this? That repository explicitly says:
- Can’t find operation
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Bounds.Encapsulate precision loss?
No reason, you can look at the source of encapsulate
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Modify Project Setting's "Default Quality Level" by script
There isn't really a straight forward way to do this, even the QualitySettings editor uses Serialised Properties to get at the data. (Line 343 in QualitySettingsEditor)
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Has any indie dev got (read-only) access to Unity source? How much did it cost?
This is awesome, thank you! I'm most curious about their Runtime
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Is C++ still the language when entering 3D programming in 2023?
I think if you want to get into graphics programming you do want to work with OpenGL and similar things, because at the very least you need to understand it all (and decide what parts of engines to use and what to ignore when you get to whole games). It's also worth saying that while you can only publicly get the references in Unity you do get source access at the higher subscription tiers you'd use at a game studio.
What are some alternatives?
Akka.net - Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production
Jint - Javascript Interpreter for .NET
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Jot - Jot is a library for persisting and applying .NET application state.
Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
ReactJS.NET - .NET library for JSX compilation and server-side rendering of React components
tinyraycaster - 486 lines of C++: old-school FPS in a weekend
dotnet - This repo is the official home of .NET on GitHub. It's a great starting point to find many .NET OSS projects from Microsoft and the community, including many that are part of the .NET Foundation.
astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
Coravel - Near-zero config .NET library that makes advanced application features like Task Scheduling, Caching, Queuing, Event Broadcasting, and more a breeze!
oqtane.framework - CMS & Application Framework for Blazor & .NET MAUI