doomgeneric
crispy-doom
doomgeneric | crispy-doom | |
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19 | 15 | |
1,068 | 763 | |
- | - | |
6.9 | 9.1 | |
8 days ago | 7 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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doomgeneric
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Doom-htop: The classic DOOM game over htop
But as was written somewhere else in the comments and as I wrote myself in the README, the hard work of making Doom more portable was done by the incredible project doom-generic which I forked: https://github.com/ozkl/doomgeneric
- What functions need to be changed when porting?
- Doomgeneric: Make porting Doom easier
- Doomgeneric: Make Porting Doom Easier
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Retrogame INSIDE a Godot game?
It can surely be implemented with a GDNative add-on (3.x) or GDExtension (4.0). Someone on the Godot Contributors Chat is looking into integrating doomgeneric with GDNative, so you can play Doom within Godot :)
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Just picked these up from sams club, I will try to get Doom running on it
You also could alternatively start from https://github.com/ozkl/doomgeneric and all you'd have to do is feed it functions for drawing to the display and getting inputand
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Is there a way i can convert DooM it to lua?
Another alternative is to compile Doom to an intermediate representation and a corresponding virtual machine in Lua. Then you build something like https://github.com/ozkl/doomgeneric where you only need to implement a handful of platform specific functions.
crispy-doom
- Crispy Doom: A limit-removing enhanced-resolution Doom source port
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Crispy Doom
It might just be easier to download and extract a fresh copy of crispy doom, which should have all the default settings: https://github.com/fabiangreffrath/crispy-doom/releases/tag/crispy-doom-6.0 .
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Best way to get into classic Doom?
To make it just a tad higher rez/support widescreen and other quality of life improvements, Crispy Doom. (https://crispy-doom.org/)
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My attempt to frontend as a backend person
So there's this project that I absolutely love which is Crispy Doom, a source port for doom which aims to retain the original vanilla gameplay while adding some QOL improvements such as higher resolution, widescreen support etc...
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foss gang
PrBoom+, Crispy, Woff!, and others are more vanilla friendly, meaning that you get the same experience as the original clients.
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The Elder Scrolls Arena and Daggerfall, along with other legacy Bethesda titles are coming to Steam
Crispy Doom - Limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
- Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
What are some alternatives?
esp32-doom - A proof-of-concept port of PrBoom to the ESP32. Needs psram hardware.
woof - Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
prboom-plus - This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port
DOOM - DOOM Open Source Release
DoomLauncher - Doom Launcher is a doom launching utility and database for custom wads and pk3s
bareDOOM - DOOM ported to run within the barebox bootloader
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
TI-84-CE-DooM - A version of DooM for the TI-84 CE written in C.
nanoprintf - The smallest public printf implementation for its feature set.
vkQuake - Vulkan Quake port based on QuakeSpasm