dolp
doom-nano
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dolp
- micropython gaming library for Pi Pico!
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I made a module to create simple games
this is a very simple demo! You can find everything on github https://github.com/polldo/dolp
doom-nano
- Doom(1993) on SSD1306
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arduino ide
how do i put this (https://github.com/daveruiz/doom-nano) to arduino ide or is it even possible
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I have issues whit Doom in arduino
he probably used this code
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Work in progress
At this moment it's not playable (yet). I'm basing myself on the Doom nano project (https://github.com/daveruiz/doom-nano/tree/234640478b38f16558b34b543ef6ff14b72e3fb2) which is not the actual Doom game but rather a raycasting engine using Doom sprites, need to find the time to continue my progress :)
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DOOM on keyboard OLED screen?
You need to have at least a 128x64 display. If you have a pro-micro based microcontroller I'm pretty sure that you wont be running real doom. You can try to port this code
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DooM on Arduino UNO with sound (instructions in video description)
Yes, https://github.com/daveruiz/doom-nano did a really amazing job in making a kinda doom running on atmega328, 3d rendering engine using just 1 kb of RAM (another 1 kb is needed as screen buffer) is mind-blowing
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Got free Arduino ... had to make it run DOOM.
"To be clear. This is not an actual Doom game, just picked some sprites from it (and simplified a lot). The rendering engine is more like a Wolfeistein 3D." - https://github.com/daveruiz/doom-nano
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hey i am planning to do doom on arduino but my file is not supported, if anyone here knows anything about an arduino compatible doom file please let me know
look what Google found
- hey, estoy planeando hacer doom en arduino pero mi archivo no es compatible, si alguien aquí sabe algo sobre un archivo de doom compatible con arduino por favor hágamelo saber
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Doom on Arduino
Ok so I wanna try this project where this person managed to run doom using an Arduino Uno. The video I saw was this https://www.youtube.com/watch?v=Qbt8HpTPRSY. The video also mentioned the original creator of this project and the source code is available here https://github.com/daveruiz/doom-nano. I am only confused as to how to arrange this in the compiler. Since I won't be using resistors as the page mentions how to use an internal pull-up resistor by editing one of the library files. Please help.
What are some alternatives?
deepC - vendor independent TinyML deep learning library, compiler and inference framework microcomputers and micro-controllers
esp32-doom - A proof-of-concept port of PrBoom to the ESP32. Needs psram hardware.
ArduLO - A clone of the puzzle game Lights Out for the Arduboy.
nRF52840Doom - Doom ported to a nRF52840-based BLE dongle
Simon-Arduino - Interactive hardware game based on memorizing blink pattern
uGrey - Micropython native module to display greyscale on a monochrome oled.
Drone-ESP32 - Designing a drone from scratch on the ESP32 microcontroller in C++.
Avara - Port of the original 1996 game from Ambrosia Software.
Nanoterm - A minimal implementation of an Arduino Framework terminal emulator
FastDoom - Doom port for DOS, optimized to be as fast as possible!
urho3d - Game engine
arduino_snake