dmotion VS SUSMachine

Compare dmotion vs SUSMachine and see what are their differences.

dmotion

DMotion - A high level Animation Framework for Unity DOTS (by gamedev-pro)

SUSMachine

A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything. (by JamesYFC)
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dmotion SUSMachine
1 1
465 27
0.0% -
0.9 4.2
about 1 year ago 8 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dmotion

Posts with mentions or reviews of dmotion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-02.

SUSMachine

Posts with mentions or reviews of SUSMachine. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing dmotion and SUSMachine you can also consider the following projects:

Uween - Lightweight tween library for Unity.

UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

DiscreteStatePattern - A pattern for creating highly compact and light-weight general purpose finite state machines. [Moved to: https://github.com/DidacticSpectre/DiscreteStatePattern]

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

DiscreteStatePattern - A pattern for creating highly compact and light-weight general purpose finite state machines.

Latios-Framework - A Unity DOTS framework for my personal projects

StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.

Megacity-Sample - Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.