dmotion
Megacity-Sample
dmotion | Megacity-Sample | |
---|---|---|
1 | 3 | |
465 | 452 | |
0.0% | 2.0% | |
0.9 | 5.5 | |
about 1 year ago | 24 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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dmotion
Megacity-Sample
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EntityQuery inside a burst compiled job?
The manual is a good starting point. There is also the scripting API for specific syntax, the dots samples by unity and the megacity sample by unity for a full project.
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How should I get player input when using ECS?
Classic
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Unity Released ECS 1.0 - Production-Ready Finally - for Unity 2022.2+
I have no idea if this is related or not, but just yesterday Unity's' Megacity-Sample' repo, which is a sample ECS project, was updated in case anyone wants to take a peek.
What are some alternatives?
Uween - Lightweight tween library for Unity.
Latios-Framework - A Unity DOTS framework for my personal projects
ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
EntityComponentSystemSamples
dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity
UnityEntities-AutomatedTests-Sample - A sample how to write Unit and Performance tests for a game that uses Unity.Entities