dmg-acid2
đ The Acid2 test, now for the original Game Boy! đ (by mattcurrie)
cgb-acid2
đ The Acid2 test, now for Game Boy Color! đ (by mattcurrie)
dmg-acid2 | cgb-acid2 | |
---|---|---|
7 | 3 | |
133 | 73 | |
- | - | |
0.0 | 1.8 | |
about 4 years ago | about 3 years ago | |
Assembly | Assembly | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dmg-acid2
Posts with mentions or reviews of dmg-acid2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-22.
- Getting weird desync on Super Mario Land (GB) between the attract mode and real gameplay. Any ideas?
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What is the "window internal line counter?"
My Game Boy emulator has almost passed dmg-acid2, except that it has the "Eye displayed instead of right chin" failure mode. The README says that this signals an issue with the "window internal line counter," but I don't see where that's documented. Can someone enlighten me?
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I've made a Game Boy emulator using Rust and WebAssembly đŽđšī¸
I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
- [GameBoy] Problem with CD instruction.
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What are good systems to emulate for learning purposes?
For everything beyond opcodes, and especially graphics, the pandocs go over almost everything you need. For testing graphics, you can use the dmg-acid2 test roms which have tests for most of the common graphics errors.
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DMG-01 GameBoy emulator with debugger written in C++ using Win32 and SDL2
Adequate PPU emulation (passes dmg-acid2 test). This emulator uses Pixel FIFO, as opposed to common scanline renderer.
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Super Mario Land Window Problems
acid-dmg, this is a really nice PPU test, you can try to complete it step by step.
cgb-acid2
Posts with mentions or reviews of cgb-acid2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-17.
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A test ROM to test the Gameboy Color priority between the background and the sprite objects
During the development of the new PPU I couldn't figure out exactly the behavior of the priority between the background layer and the sprites layer and besides cgb-acid2 which really helped me there were no resources (at least that I found) so I decided to try and test it myself (and also practice my assembly skills on the way).
- [GameBoy] Problem with CD instruction.
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Which testroms for CGB specific features exist?
So I wanted to ask (as I've only found this cgb graphics testrom so far), if there are any testroms dedicated for CGB features out there.
What are some alternatives?
When comparing dmg-acid2 and cgb-acid2 you can also consider the following projects:
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
gb-test-roms - Collection of Game Boy test roms.
giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.
pandocs - The single, most comprehensive Game Boy technical reference.
MagenTests - A collection of test roms for the Gameboy Color
scribbltests - A collection of self-written Gameboy Test ROMs.
GB - Game Boy Assembly Programming
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference