dmg-acid2
boytacean

dmg-acid2 | boytacean | |
---|---|---|
8 | 11 | |
194 | 631 | |
4.6% | 0.5% | |
0.0 | 9.5 | |
9 months ago | about 1 month ago | |
Assembly | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dmg-acid2
- Dmg-acid2: The Acid2 test, now for the original Game Boy
- Getting weird desync on Super Mario Land (GB) between the attract mode and real gameplay. Any ideas?
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What is the "window internal line counter?"
My Game Boy emulator has almost passed dmg-acid2, except that it has the "Eye displayed instead of right chin" failure mode. The README says that this signals an issue with the "window internal line counter," but I don't see where that's documented. Can someone enlighten me?
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I've made a Game Boy emulator using Rust and WebAssembly 🎮🕹️
I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
- [GameBoy] Problem with CD instruction.
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What are good systems to emulate for learning purposes?
For everything beyond opcodes, and especially graphics, the pandocs go over almost everything you need. For testing graphics, you can use the dmg-acid2 test roms which have tests for most of the common graphics errors.
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DMG-01 GameBoy emulator with debugger written in C++ using Win32 and SDL2
Adequate PPU emulation (passes dmg-acid2 test). This emulator uses Pixel FIFO, as opposed to common scanline renderer.
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Super Mario Land Window Problems
acid-dmg, this is a really nice PPU test, you can try to complete it step by step.
boytacean
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Finished building a working Game Boy Color emulator using Rust and WebAssembly 🎮🕹️
Make use of /emudev for support. For resources on GB emulation you can use my references (inspiration) page https://github.com/joamag/boytacean/blob/master/doc/inspiration.md.
👨💻 Check the source code in the GitHub repo @ https://github.com/joamag/boytacean
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Finished building a working Game Boy Color emulator using React and WebAssembly 🎮🕹️
I've used these docs for reference.
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Boytacean: Fast Web Game Boy Emulator Written in Rust
You can take a look at the code here https://github.com/joamag/boytacean
- I've made a Game Boy emulator using Rust and WebAssembly 🎮🕹️
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I've made a web-based Game Boy emulator using Rust and WebAssembly
Working emulator @ https://boytacean.pages.dev GitHub repo @ https://github.com/joamag/boytacean
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I've made a Game Boy emulator using React and WebAssembly 🎮🕹️
It's fixed https://github.com/joamag/boytacean/commit/c6a18b631ec13328590d7abb87bea36ae573a6a3
What are some alternatives?
pandocs - The single, most comprehensive Game Boy technical reference.
gbemulator - Gameboy Emulator in Rust
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
gb-test-roms - Collection of Game Boy test roms.
smolnes - NES emulator in <5000 bytes of C
mealybug-tearoom-tests - 🪲☕️ Game Boy emulator test ROMs
tetanes - A cross-platform NES emulator written in Rust using wgpu
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
gopher64 - N64 emulator written in Rust
pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference
exa-rs - libretro core for the TEC Redshift featured in EXAPUNKS by Zachtronics
