dkms-hid-nintendo
SDL
dkms-hid-nintendo | SDL | |
---|---|---|
16 | 195 | |
213 | 8,263 | |
- | 3.1% | |
2.4 | 10.0 | |
almost 2 years ago | 2 days ago | |
C | C | |
GNU General Public License v3.0 only | zlib License |
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dkms-hid-nintendo
- [Linux_Gaming] Utilisation des manettes Nintendo Switch sous Linux
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I cant get my 8BitDo Ultimate controller to work.
I'm having a similar issue on Fedora, I only got it working over bluetooth with joycond but then you lose gyro functionality, and joycond takes a bit of effort to uninstall. I also ended up installing dkms-hid-nintendo to no avail.
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Can't install Joycond (Ubuntu)
git clone https://github.com/nicman23/dkms-hid-nintendo cd dkms-hid-nintendo sudo dkms add . sudo dkms build nintendo -v 3.2 sudo dkms install nintendo -v 3.2
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Linux 6.1 To Better Handle "Cheap Clone" Nintendo Controller Knockoffs
It's litterally a quote from the person who made the pull request. There are quote marks around it.
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Lic Pro Controller (PowerA Wireless GameCube Controller) wont connect
You might have to install https://github.com/nicman23/dkms-hid-nintendo
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8BitDo Pro 2 in switch mode
I'm in 5.17 (Fedora 36) and it doesn't work for me in switch mode anymore. It used to work fine using this, but 5.16 and 5.17 should have that integrated, no?
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I am attempting to install Nintendo Switch Pro Controller drivers
I am following this tutorial: https://joaorb64.github.io/2020/04/08/using-nintendo-switch-controllers-on-linux.html to attempt to install the drivers, which in turn links to this GitHub page in order to install the necessary driver: https://github.com/nicman23/dkms-hid-nintendo. I have followed all the commands listed in the readme up until this one:
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PCSX2 with Nintendo Switch Pro Controller, how to set Playstation Button Layout?
Driver: dkms-hid-nintendo
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Ryujinx - Progress Report October 2021
i think yuzu has a custom handler for the switch controller. the nintendo-hid driver is finally coming in kernel 5.16, so you'll probably get it in january in fedora. in the meanwhile you could try this https://github.com/nicman23/dkms-hid-nintendo
- Nintendo Switch Pro Controller
SDL
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12to11 – run Wayland applications on an X server
Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345
One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
What are some alternatives?
linux
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
joycond - userspace daemon to combine joy-cons from the hid-nintendo kernel driver
raylib - A simple and easy-to-use library to enjoy videogames programming
Ryujinx - Experimental Nintendo Switch Emulator written in C#
Godot - Godot Engine – Multi-platform 2D and 3D game engine
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
xpadneo - Advanced Linux Driver for Xbox One Wireless Controller (shipped with Xbox One S)
DS4Windows - Like those other ds4tools, but sexier
jstest-gtk - jstest-gtk moved to https://gitlab.com/jstest-gtk/
DualSenseSupport - Preliminar DualSense